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<blockquote data-quote="DDK" data-source="post: 664687" data-attributes="member: 6469"><p><strong>Let's get one thing very clear before we start...</strong></p><p></p><p>Ok, I was just posting in another thread and realized I haven't done my 'Roleplaying' speech yet...</p><p></p><p>Basically it consists of me telling you not to metagame.</p><p></p><p>To me, metagaming takes on many forms. It's something that has bugged me for ages. I was so wrapped when third edition came out and there was finally a term for it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Asking for a PrC or a second class is metagaming. Don't bother, I'll just ignore the request. Instead, roleplay the interest in another discipline or organization or craft or whatever IN GAME. For another core class this is relatively easy. Psionicist and monk and (my version of) ranger classes exist in the world, they were just taken out of initial consideration so if you want to chase these things down, do so in game. Your character would have enough basic knowledge to seek out evidence of such things, for instance, "I've heard of people who move things without magic and instead... use only their minds!" If you want any of the regular core classes, chase down a mage and ask him to tutor you... simple.</p><p></p><p>For the most part, the same thing applies with PrC's, however I view PrC's as a reward for good roleplaying, not a right the player has to gain them automatically just because they want them. So you have to earn them through good roleplaying. If you want something along the lines of Shadow Dancer (no garuantee exists that ANY PrC in ANY book exists in this world), then roleplay the character's fascination with shadows and have him skulk around in them a lot and maybe do some research into the demi-planes after asking a mage and finding out there IS a demi-plane of shadow.</p><p></p><p>Other metagaming that may not seem obvious or may seem 'ok' is doing things in character for the benefit of the playing group. This is my number one pet hate about roleplaying gamers. Inter-part conflict is NOT necessarily a bad thing. People, even best friends, fight, it makes for interesting and dramatic moments. The same goes for metaplots. Just because I've set things up and you've gone down a particular road for several months of play, doesn't mean you HAVE to take what I put before you and run with it 'because it's in the module', if you know what I mean.</p><p></p><p>A good for instance is the Tarvoden mission. I pretty much railroaded everybody to one degree or another in the intro stories for each character. I tried to remain faithful to each character as I saw them, but ultimately it was me shoving you together. Now... that is the ONLY time I'll ever do that or expect you to swallow it. You've got a good, solid reason to be together, every character (well, except one) has spent at least two days in the tavern getting to know each other and knowing that they were going to potentially go on a mission together. Now... that's where I leave off. It's up to you all to roleplay what happens next. If you decide that Tarvoden's mission is bogus, then don't take it! If you think your character would walk away, from the party and from everybody, DO IT! Let me sweat over what happens next. That said, don't walk away out of spite for me or another player or what happens IN game, roleplay how you think the character would act, above all else.</p><p></p><p>[/rant]</p></blockquote><p></p>
[QUOTE="DDK, post: 664687, member: 6469"] [b]Let's get one thing very clear before we start...[/b] Ok, I was just posting in another thread and realized I haven't done my 'Roleplaying' speech yet... Basically it consists of me telling you not to metagame. To me, metagaming takes on many forms. It's something that has bugged me for ages. I was so wrapped when third edition came out and there was finally a term for it :) Asking for a PrC or a second class is metagaming. Don't bother, I'll just ignore the request. Instead, roleplay the interest in another discipline or organization or craft or whatever IN GAME. For another core class this is relatively easy. Psionicist and monk and (my version of) ranger classes exist in the world, they were just taken out of initial consideration so if you want to chase these things down, do so in game. Your character would have enough basic knowledge to seek out evidence of such things, for instance, "I've heard of people who move things without magic and instead... use only their minds!" If you want any of the regular core classes, chase down a mage and ask him to tutor you... simple. For the most part, the same thing applies with PrC's, however I view PrC's as a reward for good roleplaying, not a right the player has to gain them automatically just because they want them. So you have to earn them through good roleplaying. If you want something along the lines of Shadow Dancer (no garuantee exists that ANY PrC in ANY book exists in this world), then roleplay the character's fascination with shadows and have him skulk around in them a lot and maybe do some research into the demi-planes after asking a mage and finding out there IS a demi-plane of shadow. Other metagaming that may not seem obvious or may seem 'ok' is doing things in character for the benefit of the playing group. This is my number one pet hate about roleplaying gamers. Inter-part conflict is NOT necessarily a bad thing. People, even best friends, fight, it makes for interesting and dramatic moments. The same goes for metaplots. Just because I've set things up and you've gone down a particular road for several months of play, doesn't mean you HAVE to take what I put before you and run with it 'because it's in the module', if you know what I mean. A good for instance is the Tarvoden mission. I pretty much railroaded everybody to one degree or another in the intro stories for each character. I tried to remain faithful to each character as I saw them, but ultimately it was me shoving you together. Now... that is the ONLY time I'll ever do that or expect you to swallow it. You've got a good, solid reason to be together, every character (well, except one) has spent at least two days in the tavern getting to know each other and knowing that they were going to potentially go on a mission together. Now... that's where I leave off. It's up to you all to roleplay what happens next. If you decide that Tarvoden's mission is bogus, then don't take it! If you think your character would walk away, from the party and from everybody, DO IT! Let me sweat over what happens next. That said, don't walk away out of spite for me or another player or what happens IN game, roleplay how you think the character would act, above all else. [/rant] [/QUOTE]
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