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A Call to Arms (OOC) (Recruiting)
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<blockquote data-quote="Narrator" data-source="post: 679295" data-attributes="member: 10027"><p><strong>Variant Rule: Sharpening blades.</strong></p><p></p><p>Asking for maps of Horned Lands, Lands of Iuz, Critwall and Doraaka, arouses suspicion: make it an encounter.</p><p></p><p>I'm thinking of using a rule I made up ages ago (for 2nd ed) that made sharpening blades and carrying whetstones worthwhile.</p><p></p><p>Basically, every time you go into combat, your blade (piercing and slashing) gets dulled. This is represented by a maximum -1 penalty to damage that is gained after any combat. If you spend an hour sharpening the blade, which requires a whetstone and some oil, at the end of the hour you make a Craft (metalworking/weaponsmithing) roll against a DC of 17. Success negates the penalty. A further hour spent sharpening gives the blade a fine edge that increases the damage dealt on the first successful blow by +1 and negates any penalty that would be gained after that combat.</p><p></p><p>It means a little bit of book-keeping and something extra to remember, but it's a nice, quirky little thing that enhances the game, I think.</p><p></p><p>The reason the DC is relatively high is that if you've ever tried sharpening a blade (as in a proper steel blade, not you're funky fake ones), you'll know that succeeding isn't easy and takes either time, luck or skill. I figure with the Take 10 rule, most people who care should be able to get it easy enough and those who don't can always take a good stab (pun intended) at it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Narrator, post: 679295, member: 10027"] [b]Variant Rule: Sharpening blades.[/b] Asking for maps of Horned Lands, Lands of Iuz, Critwall and Doraaka, arouses suspicion: make it an encounter. I'm thinking of using a rule I made up ages ago (for 2nd ed) that made sharpening blades and carrying whetstones worthwhile. Basically, every time you go into combat, your blade (piercing and slashing) gets dulled. This is represented by a maximum -1 penalty to damage that is gained after any combat. If you spend an hour sharpening the blade, which requires a whetstone and some oil, at the end of the hour you make a Craft (metalworking/weaponsmithing) roll against a DC of 17. Success negates the penalty. A further hour spent sharpening gives the blade a fine edge that increases the damage dealt on the first successful blow by +1 and negates any penalty that would be gained after that combat. It means a little bit of book-keeping and something extra to remember, but it's a nice, quirky little thing that enhances the game, I think. The reason the DC is relatively high is that if you've ever tried sharpening a blade (as in a proper steel blade, not you're funky fake ones), you'll know that succeeding isn't easy and takes either time, luck or skill. I figure with the Take 10 rule, most people who care should be able to get it easy enough and those who don't can always take a good stab (pun intended) at it :) [/QUOTE]
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