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<blockquote data-quote="DDK" data-source="post: 686110" data-attributes="member: 6469"><p><strong>Skill points</strong></p><p></p><p>As much as I would like to say, "Yeah, your character history allows you to know about that sort of thing 'cause your character has been through it," the simple fact is, is that such is not represented in the character's stats.</p><p></p><p>I've been thinking about this a lot lately and I've decided that, if you are all willing and agree, to up every classes skill points by two. That means fighters would get 4 skill points a level, rogues 10. It also means you'll have more skill points to distribute for your characters as it will be retroactive.</p><p></p><p>At this early point in the game where we haven't used too many skills, I'm ok with this if you are.</p><p></p><p>As some of you might know but I might not have made all of you aware, I allow skill swaps. That means, if you have a skill in your class skill selection that you don't want or need but there is another skill that you crave, you can swap them as long as they are of equal power.</p><p></p><p>By power, I mean Trained/Untrained, Class Skill Only, etc. So for instance, you could swap out Climb for Move Silently, but you couldn't swap out Profession for Scry. On the same token, if you want to give up two minor skills for a major, or one major skill for two minor's, that's ok as well. I have final approval though so run any choices by me first.</p><p></p><p>If you could ALL please let me know if you are or aren't ok with this ASAP so that a final decision could be made, it would be appreciated.</p><p></p><p>So, M'faro, if you get an extra 8 skill points from this, I suggest doing some swapping or cross class skill buys in Knowledge (infectious diseases) or Heal <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DDK, post: 686110, member: 6469"] [b]Skill points[/b] As much as I would like to say, "Yeah, your character history allows you to know about that sort of thing 'cause your character has been through it," the simple fact is, is that such is not represented in the character's stats. I've been thinking about this a lot lately and I've decided that, if you are all willing and agree, to up every classes skill points by two. That means fighters would get 4 skill points a level, rogues 10. It also means you'll have more skill points to distribute for your characters as it will be retroactive. At this early point in the game where we haven't used too many skills, I'm ok with this if you are. As some of you might know but I might not have made all of you aware, I allow skill swaps. That means, if you have a skill in your class skill selection that you don't want or need but there is another skill that you crave, you can swap them as long as they are of equal power. By power, I mean Trained/Untrained, Class Skill Only, etc. So for instance, you could swap out Climb for Move Silently, but you couldn't swap out Profession for Scry. On the same token, if you want to give up two minor skills for a major, or one major skill for two minor's, that's ok as well. I have final approval though so run any choices by me first. If you could ALL please let me know if you are or aren't ok with this ASAP so that a final decision could be made, it would be appreciated. So, M'faro, if you get an extra 8 skill points from this, I suggest doing some swapping or cross class skill buys in Knowledge (infectious diseases) or Heal :) [/QUOTE]
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