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<blockquote data-quote="DDK" data-source="post: 690859" data-attributes="member: 6469"><p>That's pretty much what I've been trying to do. At 5 to 10+ XP a post, it's not so much that the game will be unbalanced by it, but it's a nice incentive and reward for posting. But the 'I agree' posts and whatnot I tend not to give anything for whereas if I think it was a really cool post, then I usually give 10 or so.</p><p></p><p>To be honest, it's totally by whim and mood, really. I hate being that arbitrary, but at the end of the day, it's an on the spot judgement call and so is influenced heavily by what I like at the time.</p><p></p><p>As for the previous comment about combat XP... even though it might not be entirely logical, I've found that it's best to give group XP for things like that. The justification is that it all evens out in the end and that players rely on each other to pull them out of danger or rescue them if seperated, etc. so it's all much of a muchance. For instance, it looks like Garik is about to kick some butt but if things turn out bad for him, Bor is only just upstairs and will run down. But if they get thumped and thrown in jail then you're gonna bust 'em out, right? So without the party, he alone couldn't get away with it. Bad example, maybe, but I think you get the idea.</p><p></p><p>RE: Grenier's spell list: Yeah, I'm just lazy and forgot. Hopefully soon I'll be able to get some webspace with PHP and CGI and SSI which will enable me to make up a character sheet you can edit yer damn self <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="DDK, post: 690859, member: 6469"] That's pretty much what I've been trying to do. At 5 to 10+ XP a post, it's not so much that the game will be unbalanced by it, but it's a nice incentive and reward for posting. But the 'I agree' posts and whatnot I tend not to give anything for whereas if I think it was a really cool post, then I usually give 10 or so. To be honest, it's totally by whim and mood, really. I hate being that arbitrary, but at the end of the day, it's an on the spot judgement call and so is influenced heavily by what I like at the time. As for the previous comment about combat XP... even though it might not be entirely logical, I've found that it's best to give group XP for things like that. The justification is that it all evens out in the end and that players rely on each other to pull them out of danger or rescue them if seperated, etc. so it's all much of a muchance. For instance, it looks like Garik is about to kick some butt but if things turn out bad for him, Bor is only just upstairs and will run down. But if they get thumped and thrown in jail then you're gonna bust 'em out, right? So without the party, he alone couldn't get away with it. Bad example, maybe, but I think you get the idea. RE: Grenier's spell list: Yeah, I'm just lazy and forgot. Hopefully soon I'll be able to get some webspace with PHP and CGI and SSI which will enable me to make up a character sheet you can edit yer damn self :D [/QUOTE]
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