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General Tabletop Discussion
*TTRPGs General
A Campaign Setting for Young Beginning Players
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2725438" data-attributes="member: 19675"><p>First, a caveat- don't take the statements in this post as a deterrent:</p><p></p><p>#1 Make sure that you still have the rights to do such a thing with your IP. You haven't signed any development deals or anything like that, have you?</p><p></p><p>#2 There are a LOT of published books out there waiting to be turned into settings, Harry Potter & Narnia leading the pack, probably followed closely by books/series like Oz, The Phantom Tollbooth, and A Wrinkle in Time.</p><p></p><p>And that doesn't take into account other IP out there, like the Disney catalog, Grimm's Fairy Tales, etc.</p><p></p><p>The trick, though, is that 90% of those properties are owned by people who have, thus far, shown 0% interest in the RPG hobby, and 90% of the publishers in the RPG hobby can't afford to shell out money for a license to make an RPG from one of those properties.</p><p></p><p>While there are teen-oriented supplements out there, no one to my knowledge has ever done a kid/teen centric RPG.</p><p></p><p>#3 If you take a stab at this, make sure you include some of your short fiction in the setting (to give players a feel for it) and a set of starter adventures that have goals that are typical of young fantasy novels: self-discovery, self-improvement, rescuing a friend, etc.</p><p></p><p>#4 I don't know what system you'd be using, but above all, I'd suggest the KISS method: Keep It Simple, Stupid! Don't aim for hyper-realism- find a simple RPG system to base it in, and if you have a hit on your hands, you can always 1) publish conversion books/rules (see D20, RIFTS or HERO) or, 2) license your setting to another publisher (See GURPS). One of the simplest systems ever devised was Steve Jackson's <em>The Fantasy Trip</em>...only 4 stats, STR, INT, DEX and HP.</p><p></p><p>#5 Assuming you're not going strictly the e-publishing route, my guess is (regardless of quality or content) that you'd be better off launching such a product in Europe or Canada, where the RPG hobby hasn't been a lightning rod for religious fundamentalists.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2725438, member: 19675"] First, a caveat- don't take the statements in this post as a deterrent: #1 Make sure that you still have the rights to do such a thing with your IP. You haven't signed any development deals or anything like that, have you? #2 There are a LOT of published books out there waiting to be turned into settings, Harry Potter & Narnia leading the pack, probably followed closely by books/series like Oz, The Phantom Tollbooth, and A Wrinkle in Time. And that doesn't take into account other IP out there, like the Disney catalog, Grimm's Fairy Tales, etc. The trick, though, is that 90% of those properties are owned by people who have, thus far, shown 0% interest in the RPG hobby, and 90% of the publishers in the RPG hobby can't afford to shell out money for a license to make an RPG from one of those properties. While there are teen-oriented supplements out there, no one to my knowledge has ever done a kid/teen centric RPG. #3 If you take a stab at this, make sure you include some of your short fiction in the setting (to give players a feel for it) and a set of starter adventures that have goals that are typical of young fantasy novels: self-discovery, self-improvement, rescuing a friend, etc. #4 I don't know what system you'd be using, but above all, I'd suggest the KISS method: Keep It Simple, Stupid! Don't aim for hyper-realism- find a simple RPG system to base it in, and if you have a hit on your hands, you can always 1) publish conversion books/rules (see D20, RIFTS or HERO) or, 2) license your setting to another publisher (See GURPS). One of the simplest systems ever devised was Steve Jackson's [I]The Fantasy Trip[/I]...only 4 stats, STR, INT, DEX and HP. #5 Assuming you're not going strictly the e-publishing route, my guess is (regardless of quality or content) that you'd be better off launching such a product in Europe or Canada, where the RPG hobby hasn't been a lightning rod for religious fundamentalists. [/QUOTE]
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