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General Tabletop Discussion
*TTRPGs General
A Campaign Setting for Young Beginning Players
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<blockquote data-quote="Napftor" data-source="post: 2725872" data-attributes="member: 617"><p>I won't. Your points are good ones and I already considering much of that info before posting here. This really isn't much beyond the "wouldn't it be nice if..." stage. I'm just gauging the interest of the concept.</p><p></p><p></p><p></p><p>Oh, I agree it did sound like fun. It was an opportunity from an acquaintance who was getting his first novel published. According to him, the publisher was looking to branch out into all sorts of mediums. To be honest, I was 99% sure nothing would come of it, but I knew it would be fun to develop the concept anyway. Who knew I would have grown so attached to it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The nobody over 18 thing is part of the overarcing plot. There's a good reason only adults were taken by the castles' magic. In fact, once a character turns 18, it's only a matter of time before he too vanishes. What I didn't mention about the towaan is that their people dominated the lands before humankind's rapid reproduction overshadowed the brown-skinned lizards' population. The towaan enjoyed their nice stable existence but humans evolve quickly and change is part of their nature--war was inevitable. After the towaan sued for peace, many humans believed it was only a matter of time before they struck back (a concern woven into stories which the next generation naturally picked up). By the time of this setting, the hatred of the towaan is something only grandparents had a true zest for.</p></blockquote><p></p>
[QUOTE="Napftor, post: 2725872, member: 617"] I won't. Your points are good ones and I already considering much of that info before posting here. This really isn't much beyond the "wouldn't it be nice if..." stage. I'm just gauging the interest of the concept. Oh, I agree it did sound like fun. It was an opportunity from an acquaintance who was getting his first novel published. According to him, the publisher was looking to branch out into all sorts of mediums. To be honest, I was 99% sure nothing would come of it, but I knew it would be fun to develop the concept anyway. Who knew I would have grown so attached to it? ;) The nobody over 18 thing is part of the overarcing plot. There's a good reason only adults were taken by the castles' magic. In fact, once a character turns 18, it's only a matter of time before he too vanishes. What I didn't mention about the towaan is that their people dominated the lands before humankind's rapid reproduction overshadowed the brown-skinned lizards' population. The towaan enjoyed their nice stable existence but humans evolve quickly and change is part of their nature--war was inevitable. After the towaan sued for peace, many humans believed it was only a matter of time before they struck back (a concern woven into stories which the next generation naturally picked up). By the time of this setting, the hatred of the towaan is something only grandparents had a true zest for. [/QUOTE]
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