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A campaign that lasts an entire (in-game) lifetime... what would this look like?
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<blockquote data-quote="Cruentus" data-source="post: 8690089" data-attributes="member: 7034645"><p>Similar would be the "frontier" of a kingdom just recovering from war (or in a lull). Travel times, even by horse would be slow, when winter sets in, everyone settles in and not much happens (so downtime that lasts 3 or 4 months every year). Of course, something could come up requiring the attentions of the characters during the winter, but it would be hard going, and would have to be short. </p><p></p><p>Pendragon does something similar, where every "adventure" is a year of time (counting winter downtime). So as you adventure, you age. You also start as the oldest in your noble family, with siblings, so if you were to die, your sibling would take over (or an uncle or another family member). Also as you played, you got married, had children, and then you would die of old age and you played your kids. So it was built and designed to be generational. </p><p></p><p>For DnD, you'd have to accomodate longer lived races, what that would mean to the game world, effects/monsters that age you, travelling to Faerie or somewhere where time moves differently, etc. It would certainly have a different feel to it than traditional adventuring where you go from level 1-20 in 14 in-game weeks, and you're still 18 years old! </p><p></p><p>I think a big part would be making the world interesting outside of adventures and dungeons. I'm working on something more slow burn, and one character and his retinue (4th level) just spent a month simple travelling from one city to another. He has about a month to complete his current "mission" before winter sets in, then a new year rolls around.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8690089, member: 7034645"] Similar would be the "frontier" of a kingdom just recovering from war (or in a lull). Travel times, even by horse would be slow, when winter sets in, everyone settles in and not much happens (so downtime that lasts 3 or 4 months every year). Of course, something could come up requiring the attentions of the characters during the winter, but it would be hard going, and would have to be short. Pendragon does something similar, where every "adventure" is a year of time (counting winter downtime). So as you adventure, you age. You also start as the oldest in your noble family, with siblings, so if you were to die, your sibling would take over (or an uncle or another family member). Also as you played, you got married, had children, and then you would die of old age and you played your kids. So it was built and designed to be generational. For DnD, you'd have to accomodate longer lived races, what that would mean to the game world, effects/monsters that age you, travelling to Faerie or somewhere where time moves differently, etc. It would certainly have a different feel to it than traditional adventuring where you go from level 1-20 in 14 in-game weeks, and you're still 18 years old! I think a big part would be making the world interesting outside of adventures and dungeons. I'm working on something more slow burn, and one character and his retinue (4th level) just spent a month simple travelling from one city to another. He has about a month to complete his current "mission" before winter sets in, then a new year rolls around. [/QUOTE]
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A campaign that lasts an entire (in-game) lifetime... what would this look like?
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