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A campaign that lasts an entire (in-game) lifetime... what would this look like?
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<blockquote data-quote="Grendel_Khan" data-source="post: 8690111" data-attributes="member: 7028554"><p>The One Ring does this by simply suggesting that there should be long gaps between adventures, so each of those adventures is super meaningful (a bit like Bilbo dining out on his one big excursion for his entire life, basically). So you just establish that the characters have lives that aren't entirely about adventuring—adventuring being a deeply insane and unrelatable thing for someone to want to do every day of their lives, anyway—and have years pass here and there.</p><p></p><p>But mechanically the game also has rules for descendants, whether that's an actual child or just someone your current character is mentoring or sponsoring. You can basically give them resources and XP (iirc) from your own spoils, that give them a headstart when it's time to switch characters.</p><p></p><p>It's a cool approach, that maybe doesn't work perfectly for D&D's level-based progression and focus, but definitely has a slightly more "realistic" feel.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8690111, member: 7028554"] The One Ring does this by simply suggesting that there should be long gaps between adventures, so each of those adventures is super meaningful (a bit like Bilbo dining out on his one big excursion for his entire life, basically). So you just establish that the characters have lives that aren't entirely about adventuring—adventuring being a deeply insane and unrelatable thing for someone to want to do every day of their lives, anyway—and have years pass here and there. But mechanically the game also has rules for descendants, whether that's an actual child or just someone your current character is mentoring or sponsoring. You can basically give them resources and XP (iirc) from your own spoils, that give them a headstart when it's time to switch characters. It's a cool approach, that maybe doesn't work perfectly for D&D's level-based progression and focus, but definitely has a slightly more "realistic" feel. [/QUOTE]
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A campaign that lasts an entire (in-game) lifetime... what would this look like?
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