Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A campaign that lasts an entire (in-game) lifetime... what would this look like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 8690301" data-attributes="member: 20564"><p>Easy, there aren't "adventurers". There's a certain infrastructure of ruins and dungeons, hostile humanoids, feral creatures and dangerous abominations that makes being a very deadly career worthwhile.</p><p></p><p>Remove it.</p><p></p><p>Instead have some people, perhaps all marked by fate or destiny, that are reluctant heroes. Over time they grow to have lives, families, businesses, and those who rely on them. Yet when the dread comet hangs in the sky, these are the ones the Goddess of Wyrd has indicated can solve it.</p><p></p><p>So start them as teens, do a 1st level adventure. Have them grow to understand a bit about their destiny. Then do a montage about the good times for the next five years, with everyone adding after your foundation and weaving their characters into it.</p><p></p><p>Then once again the omen hangs overhead, and as 3rd level characters they are off to deal with things, weighed down with some generous gear the village has granted them.</p><p></p><p>The next downtime tell of how they had parades, how people start to listen to their word. Spend more time with them about the next time of peace. Or use a system like Microscope to work out what happens as a minigame within the campaign. Then once again the omen hangs. Perhaps it's not as clear this time, and while they start at 5th it's months and they end at 7th or 8th.</p><p></p><p>Continue the cycle until it near the end of their lives. Powerful, but ready to move on. But what the omen warns of of this time? It sounds impossible. For the final battle give them rules for martyrdom where they can shine very brightly, but for only a very short time. And balance the challenges so they will need it.</p><p></p><p>And those that do, get accepted as demigods into the pantheon alongside the Goddess of Wyrd, while the others get to finally retire, the mark of destiny gone from their flesh, but their mark on history secure and on the future still to come.</p></blockquote><p></p>
[QUOTE="Blue, post: 8690301, member: 20564"] Easy, there aren't "adventurers". There's a certain infrastructure of ruins and dungeons, hostile humanoids, feral creatures and dangerous abominations that makes being a very deadly career worthwhile. Remove it. Instead have some people, perhaps all marked by fate or destiny, that are reluctant heroes. Over time they grow to have lives, families, businesses, and those who rely on them. Yet when the dread comet hangs in the sky, these are the ones the Goddess of Wyrd has indicated can solve it. So start them as teens, do a 1st level adventure. Have them grow to understand a bit about their destiny. Then do a montage about the good times for the next five years, with everyone adding after your foundation and weaving their characters into it. Then once again the omen hangs overhead, and as 3rd level characters they are off to deal with things, weighed down with some generous gear the village has granted them. The next downtime tell of how they had parades, how people start to listen to their word. Spend more time with them about the next time of peace. Or use a system like Microscope to work out what happens as a minigame within the campaign. Then once again the omen hangs. Perhaps it's not as clear this time, and while they start at 5th it's months and they end at 7th or 8th. Continue the cycle until it near the end of their lives. Powerful, but ready to move on. But what the omen warns of of this time? It sounds impossible. For the final battle give them rules for martyrdom where they can shine very brightly, but for only a very short time. And balance the challenges so they will need it. And those that do, get accepted as demigods into the pantheon alongside the Goddess of Wyrd, while the others get to finally retire, the mark of destiny gone from their flesh, but their mark on history secure and on the future still to come. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A campaign that lasts an entire (in-game) lifetime... what would this look like?
Top