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A campaign that lasts an entire (in-game) lifetime... what would this look like?
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<blockquote data-quote="Staffan" data-source="post: 8690896" data-attributes="member: 907"><p>The games I've seen that have aimed for long in-game campaigns have primarily been Pendragon and Ars Magica. Pendragon has already been covered. Ars Magica is a game where your campaign is usually centered around a covenant, which is a group of magi in a fantasy-fied version of medieval Europe. Each player plays both a mage and a companion (a non-mage working for/with the covenant), plus there are a group of "grogs" that are played communally – basically, the guards and workers of the covenant.</p><p></p><p>"Adventures" tend to be one of the magi going somewhere to do something for either their own magical research or for the covenant as a whole. It could be acquiring more/better laboratory equipment, finding a particular magical treatise, negotiating with some nearby power either mundane (the local baron) or magical (a faerie court), or whatever. They'd be joined on this excursion by the companions played by the other players, plus assorted grogs. When not out adventuring, magi study, research, train apprentices, make magic items, or any other of a whole lot of downtime activities, which are handled on a seasonal time scale.</p><p></p><p>These two games have one important thing in common: settlements. The PCs are not "wandering adventurers", but have an established place where they live, and a society to which they belong. Adventures are a necessary diversion from their normal life. That is what you need for a multi-year campaign.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8690896, member: 907"] The games I've seen that have aimed for long in-game campaigns have primarily been Pendragon and Ars Magica. Pendragon has already been covered. Ars Magica is a game where your campaign is usually centered around a covenant, which is a group of magi in a fantasy-fied version of medieval Europe. Each player plays both a mage and a companion (a non-mage working for/with the covenant), plus there are a group of "grogs" that are played communally – basically, the guards and workers of the covenant. "Adventures" tend to be one of the magi going somewhere to do something for either their own magical research or for the covenant as a whole. It could be acquiring more/better laboratory equipment, finding a particular magical treatise, negotiating with some nearby power either mundane (the local baron) or magical (a faerie court), or whatever. They'd be joined on this excursion by the companions played by the other players, plus assorted grogs. When not out adventuring, magi study, research, train apprentices, make magic items, or any other of a whole lot of downtime activities, which are handled on a seasonal time scale. These two games have one important thing in common: settlements. The PCs are not "wandering adventurers", but have an established place where they live, and a society to which they belong. Adventures are a necessary diversion from their normal life. That is what you need for a multi-year campaign. [/QUOTE]
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A campaign that lasts an entire (in-game) lifetime... what would this look like?
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