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A campaign with no (few) dinosaurs?
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<blockquote data-quote="DrunkonDuty" data-source="post: 4005515" data-attributes="member: 54364"><p>As I said on the other dinosaur thread: I like to keep the old dinosaurs mysterious and faraway in a Lost World setting. It just suits them better IMO. Haven't played with many Druids (mine or others) in 3rd ed. but I can't say as the lack of dinosaurs has negatively impacted on anyone's fun.</p><p></p><p>I also run summon spells different from RAW. The critters basically have to make their own way to the fight (taking a round or 2 to show up basically) and thus must be from the local area. No celestial dire badgers in my games. Nor dinosaurs unless the characters happen to be in a dino neighbourhood either. No-one's complained yet. In fact I can't imagine anyone I play with complaining. They wouldn't really expect dinosaurs to just "be there."</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 4005515, member: 54364"] As I said on the other dinosaur thread: I like to keep the old dinosaurs mysterious and faraway in a Lost World setting. It just suits them better IMO. Haven't played with many Druids (mine or others) in 3rd ed. but I can't say as the lack of dinosaurs has negatively impacted on anyone's fun. I also run summon spells different from RAW. The critters basically have to make their own way to the fight (taking a round or 2 to show up basically) and thus must be from the local area. No celestial dire badgers in my games. Nor dinosaurs unless the characters happen to be in a dino neighbourhood either. No-one's complained yet. In fact I can't imagine anyone I play with complaining. They wouldn't really expect dinosaurs to just "be there." [/QUOTE]
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A campaign with no (few) dinosaurs?
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