Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Campaign Without a Metaplot?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="apoptosis" data-source="post: 4317382" data-attributes="member: 3226"><p>We are running a TSOY game with no metaplot.</p><p></p><p>It is a retroactive game sort of. </p><p></p><p>The game started with the characters meeting at a tavern. The characters are at the end of their adventuring career and are telling stories about the "old days."</p><p></p><p>A player then picks a story they want the next 'adventure' to be about. A couple of sessions or so and the story is completed and the next player at the table comes up with the idea for the next story. In this way it is more like an old Conan book, a bunch of stories that are not strongly related to each other. Each player is allowed to pick an element (old NPCs, villians, monsters, ideas etc.) that need to be present in the new story, so all players have some role in crafting the new story.</p><p></p><p>The players come up with the new story at the end of a session (so I can prepare) and are supposed to start it off as "Remember the time...."</p><p></p><p>We haven't figured out what to do if a player character dies in the stories (how can they then be at the tavern since they are dead) but will deal with that when it happens.</p><p></p><p>This way of playing has no metaplot but individual story elements will carry over from story to story if a player finds something interesting. It also allows characters to travel from one part of the world to another and completely handwaiving all travel. Matter of fact the story can start with any elements already in place (characters are in a dungeon, one of the characters being the mayor of a city, we once started at the end of a battle where their side has basically lost). The players can also switch out characters if they want though they have never done this. The characters all have the conanesque morality which makes it a little easier.</p></blockquote><p></p>
[QUOTE="apoptosis, post: 4317382, member: 3226"] We are running a TSOY game with no metaplot. It is a retroactive game sort of. The game started with the characters meeting at a tavern. The characters are at the end of their adventuring career and are telling stories about the "old days." A player then picks a story they want the next 'adventure' to be about. A couple of sessions or so and the story is completed and the next player at the table comes up with the idea for the next story. In this way it is more like an old Conan book, a bunch of stories that are not strongly related to each other. Each player is allowed to pick an element (old NPCs, villians, monsters, ideas etc.) that need to be present in the new story, so all players have some role in crafting the new story. The players come up with the new story at the end of a session (so I can prepare) and are supposed to start it off as "Remember the time...." We haven't figured out what to do if a player character dies in the stories (how can they then be at the tavern since they are dead) but will deal with that when it happens. This way of playing has no metaplot but individual story elements will carry over from story to story if a player finds something interesting. It also allows characters to travel from one part of the world to another and completely handwaiving all travel. Matter of fact the story can start with any elements already in place (characters are in a dungeon, one of the characters being the mayor of a city, we once started at the end of a battle where their side has basically lost). The players can also switch out characters if they want though they have never done this. The characters all have the conanesque morality which makes it a little easier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Campaign Without a Metaplot?
Top