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General Tabletop Discussion
*TTRPGs General
A Campaign Without a Metaplot?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4317411" data-attributes="member: 20805"><p>IME, campaigns without some framework plot depend on the players involved to drive the plot foward. My home-brew games generally do not have any over-riding plot line {to start with} and the players choose which way the game will go.</p><p></p><p>For example, my next 4e campaign is losely planned as the group of heroes arrive in the newly founded Lhazaar Principalities, refugees from the War of the Burning Sky back in Sarlona. The Dhakaani Empire is still strong and the FrostFell is encroaching from the north, driving many of the creatures that live off the Fell's fringes deeper south.</p><p></p><p>{plop} Y'all are the 'fresh meat' in town and broker than that 1 legged begger over there.... whats your plan?</p><p></p><p>I have some ideas about adventures in the area and how things tie together, but where the group goes? heck if I know. They might take to the seas and begin raiding the elvish trading lanes or head into the jungles of Q'Barra seeking fabled treasure...</p><p>... or, knowing Dennis, they could very well take over the Thieves Guild and start running protection rackets <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>But I digress... open campaigns need motivated players who are willing to create a plot instead of waiting to run through whatever module the DM recently bought, and needs a semi-detailed backdrop for them to work with.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4317411, member: 20805"] IME, campaigns without some framework plot depend on the players involved to drive the plot foward. My home-brew games generally do not have any over-riding plot line {to start with} and the players choose which way the game will go. For example, my next 4e campaign is losely planned as the group of heroes arrive in the newly founded Lhazaar Principalities, refugees from the War of the Burning Sky back in Sarlona. The Dhakaani Empire is still strong and the FrostFell is encroaching from the north, driving many of the creatures that live off the Fell's fringes deeper south. {plop} Y'all are the 'fresh meat' in town and broker than that 1 legged begger over there.... whats your plan? I have some ideas about adventures in the area and how things tie together, but where the group goes? heck if I know. They might take to the seas and begin raiding the elvish trading lanes or head into the jungles of Q'Barra seeking fabled treasure... ... or, knowing Dennis, they could very well take over the Thieves Guild and start running protection rackets :) But I digress... open campaigns need motivated players who are willing to create a plot instead of waiting to run through whatever module the DM recently bought, and needs a semi-detailed backdrop for them to work with. [/QUOTE]
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