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General Tabletop Discussion
*Dungeons & Dragons
A campaign without classes that use magic?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7974675" data-attributes="member: 18"><p>Haven't done it, but I've read about and looked at doing it. I don't see any major obstacles to doing it. HD will limit healing - recall that by default you only get 50% of your HD back per long rest, so you may be able to run with fewer than the usual 6-8 encounters per LR without problems, especially once they get going, because they will be down a few HD a lot of the time.</p><p></p><p>The only annoyance will I think be that a vast number of classes and subclasses use at least a little bit of magic, and you'll have to consider what, exactly, magic is - cantrips and things that use spell slots? Or most of the Barbarian subclasses? What about Monks?</p><p></p><p>You might quite easily end up with a limited selection of Fighter and Rogue subclasses, and like, Barbarian Berserkers as the only allowed subclasses if you go maximally anti-magic (which I think is going further than sword and sorcery material, myself). I also suspect it'll be a lot more fun 3-8 or so than 1-2 or 9+, if the enemies still get a lot of magic, especially as some stuff that's normally relatively easy to deal with at those levels will simply be a case of "RIP". No revivify, no getting people back up from 0 HP in combat (ever, well barring potions or the like I guess), all that will likely add up to a lot of PCs biting it in situations which wouldn't have been a huge problem in a more typical game.</p><p></p><p>It won't be borked, but unless you're raring to make encounters drastically more challenging, you'll want to take care with monster selection and expected encounters/day.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7974675, member: 18"] Haven't done it, but I've read about and looked at doing it. I don't see any major obstacles to doing it. HD will limit healing - recall that by default you only get 50% of your HD back per long rest, so you may be able to run with fewer than the usual 6-8 encounters per LR without problems, especially once they get going, because they will be down a few HD a lot of the time. The only annoyance will I think be that a vast number of classes and subclasses use at least a little bit of magic, and you'll have to consider what, exactly, magic is - cantrips and things that use spell slots? Or most of the Barbarian subclasses? What about Monks? You might quite easily end up with a limited selection of Fighter and Rogue subclasses, and like, Barbarian Berserkers as the only allowed subclasses if you go maximally anti-magic (which I think is going further than sword and sorcery material, myself). I also suspect it'll be a lot more fun 3-8 or so than 1-2 or 9+, if the enemies still get a lot of magic, especially as some stuff that's normally relatively easy to deal with at those levels will simply be a case of "RIP". No revivify, no getting people back up from 0 HP in combat (ever, well barring potions or the like I guess), all that will likely add up to a lot of PCs biting it in situations which wouldn't have been a huge problem in a more typical game. It won't be borked, but unless you're raring to make encounters drastically more challenging, you'll want to take care with monster selection and expected encounters/day. [/QUOTE]
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