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A Campaign World - Reebo stay out.
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<blockquote data-quote="Sugarmouse" data-source="post: 1667385" data-attributes="member: 20455"><p>This is more in the nature of composing my thoughts about a Campaign world that I have created,</p><p></p><p>Ever since WOTC put out their search for a new campaign setting (didn't apply) I've been bandying around the idea of a Campaign world combining aspects of the WoT series, Holofaust and my own idea of how things should work in the 'real*' world.</p><p></p><p>In effect, my campaign world's events will be centred around a few select countries with relatively close borders, with main focus being on one city, called 'Greywall' or 'Grimwall' depending on where you are from within the world. </p><p></p><p>In this world, oaths and promises have a chance of being 'witnessed' by, for lack of a better term, certain 'Powers'. <span style="font-size: 9px"><em>Hmmm, note to self: use less quotation marks.</em></span>The more powerful the oath, the greater the chance of being witnessed, etc.</p><p></p><p>Enter the concept of the Sworn. Men and women (although men are far more prevalent, and nobles/ noble minded more so) who have sworn to continue serving their cause, even after death has claimed them. NPCs, and PCs, who swear so, and die, add a template to their characters, becoming undead. This template has three or four levels, increasing the bonuses, just like a complicated racial template. So it is possible to pick up one level thereof, and continue merrily on your way with other classes. </p><p></p><p>Other, somewhat lesser, examples of the sworn are geased (not as per the spell) criminals, raised to expunge their crimes by a redemptive purgatory until their debts are met. Other examples are soldiers who choose to continue their fealty to a lord who has Sworn, setting all aside for honour. Men who die within the city, but are raised to join the city guard/militia because they signed a contract when they entered the city.</p><p></p><p>A guild of Sworn assassins and thieves, working for the government/sovereign (this is a realistic world - high fantasy aside), or even a non-aligned guild with a Sworn at its head.</p><p></p><p>I have worked out nearly all social factors. Afterall, which living person would want their undead son visiting his home because he feels lonely, or who would want a corpse sitting at the table of the inn where he had been a regular. And immortality as a dead man would bring a new edge to tedium. Things like that.</p><p></p><p>Magic will be based around Skill lines (like Force Powers in SW), and I will make use of Vitality and Wound points, DR for armour, and class based defense bonuses. </p><p></p><p>Oh yeah - this is a prevalently human world. No tree hugging hippies here, people. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I want to make this a world of mainly social interaction and roleplaying, but saddly, my current group has a constituency(sp) of hack'n'slashers - although I hope to draw them out with my current SW Campaign. </p><p></p><p>Whoa, I haven't posted something this long in several months... maybe even years, not counting my fluffy thesis on Lightsabre construction by my ex-dark Jedi, that I posted on WOTC.</p><p></p><p>What are your thoughts on this? Would you like to play in a world like this? I am seeking opinion from outsiders. I could run this pbem or board-wise, but my previous attempts at such (oh os many years ago) were floops on my part. So I am not out to tease (should this appeal to people.)</p><p></p><p><span style="font-size: 9px">*Note - 'real' being contextual of who you are, and what your perceptions may be. Afterall, there is only a subjective consenual reality around us... nothing objective.</span></p></blockquote><p></p>
[QUOTE="Sugarmouse, post: 1667385, member: 20455"] This is more in the nature of composing my thoughts about a Campaign world that I have created, Ever since WOTC put out their search for a new campaign setting (didn't apply) I've been bandying around the idea of a Campaign world combining aspects of the WoT series, Holofaust and my own idea of how things should work in the 'real*' world. In effect, my campaign world's events will be centred around a few select countries with relatively close borders, with main focus being on one city, called 'Greywall' or 'Grimwall' depending on where you are from within the world. In this world, oaths and promises have a chance of being 'witnessed' by, for lack of a better term, certain 'Powers'. [SIZE=1][I]Hmmm, note to self: use less quotation marks.[/I][/SIZE]The more powerful the oath, the greater the chance of being witnessed, etc. Enter the concept of the Sworn. Men and women (although men are far more prevalent, and nobles/ noble minded more so) who have sworn to continue serving their cause, even after death has claimed them. NPCs, and PCs, who swear so, and die, add a template to their characters, becoming undead. This template has three or four levels, increasing the bonuses, just like a complicated racial template. So it is possible to pick up one level thereof, and continue merrily on your way with other classes. Other, somewhat lesser, examples of the sworn are geased (not as per the spell) criminals, raised to expunge their crimes by a redemptive purgatory until their debts are met. Other examples are soldiers who choose to continue their fealty to a lord who has Sworn, setting all aside for honour. Men who die within the city, but are raised to join the city guard/militia because they signed a contract when they entered the city. A guild of Sworn assassins and thieves, working for the government/sovereign (this is a realistic world - high fantasy aside), or even a non-aligned guild with a Sworn at its head. I have worked out nearly all social factors. Afterall, which living person would want their undead son visiting his home because he feels lonely, or who would want a corpse sitting at the table of the inn where he had been a regular. And immortality as a dead man would bring a new edge to tedium. Things like that. Magic will be based around Skill lines (like Force Powers in SW), and I will make use of Vitality and Wound points, DR for armour, and class based defense bonuses. Oh yeah - this is a prevalently human world. No tree hugging hippies here, people. ;) I want to make this a world of mainly social interaction and roleplaying, but saddly, my current group has a constituency(sp) of hack'n'slashers - although I hope to draw them out with my current SW Campaign. Whoa, I haven't posted something this long in several months... maybe even years, not counting my fluffy thesis on Lightsabre construction by my ex-dark Jedi, that I posted on WOTC. What are your thoughts on this? Would you like to play in a world like this? I am seeking opinion from outsiders. I could run this pbem or board-wise, but my previous attempts at such (oh os many years ago) were floops on my part. So I am not out to tease (should this appeal to people.) [SIZE=1]*Note - 'real' being contextual of who you are, and what your perceptions may be. Afterall, there is only a subjective consenual reality around us... nothing objective.[/SIZE] [/QUOTE]
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