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<blockquote data-quote="Leatherhead" data-source="post: 8300426" data-attributes="member: 53176"><p>Argenti called upon the earth itself to help her comrades.</p><p></p><p>The very rocks and dirt of the land had moved aside to absorb their footfalls, then back to mask their path. Even seeing the traveling group would prove difficult. There would be a convenient dust cloud here and there, while light would be reflected in strange directions, glinting off of surfaces just long enough to distract the eyes of sentries.</p><p></p><p>This secretive spell was the first thing she remembered receiving praise for, and it always brought back the warm memories of how her path started.</p><p></p><p>Today however, the spell was being used as a herald of violence.</p><p></p><p><strong><span style="color: rgb(124, 112, 107)">"Shedrick."</span></strong> Argenti whispers. <strong><span style="color: rgb(124, 112, 107)">"If all goes smoothly, Hawthorne will be coming around the tents to the north, with Broun in tow."</span></strong> The genasi hands the man a potion of healing. <strong><span style="color: rgb(124, 112, 107)">"If it doesn't, you, or they, may need this."</span></strong></p><p></p><p>The warlock creeps into cover behind a rock and breathes in before making an exaggerated punching motion. <span style="color: rgb(0, 168, 133)">"</span><strong><em><span style="color: rgb(0, 168, 133)">HYAH!"</span></em></strong> A glowing green crystal shard emanates from her fist, landing forcefully in the gnoll's chest before shattering back into nothingness. </p><p></p><p><span style="color: rgb(124, 112, 107)"><strong>"If that doesn't get their attention, nothing will."</strong></span></p><p></p><p>[ooc] I believe the signal to go is something happening with the horses. But I'm posting now because I happen to have the time, so feel free to make this happen after that. Or not, depending on if it makes sense. At any rate, this is a full round.</p><p></p><p>Argenti has Devil's Sight, which gives her Darkvision.</p><p>Concentrating on <em>Pass without Trace.</em></p><p>Giving Shedrick a potion of healing with object interaction.</p><p>Moving to C-11, and taking cover behind the rock. I am hoping the dim light from Twilight Sanctuary allows for this short hop without too much trouble. </p><p>Casting <em>Eldritch Blast</em> as an action, with advantage.</p><p>Gaining 7 TPH from being in the Twilight Sanctuary.</p><p></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250585" target="_blank">initiative : 1D20+2 = [12]+2 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250584" target="_blank">Stealth: 1D20+2+10 = [15]+2+10 = 27</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250586" target="_blank">Eldritch Blast with Advantage: 2D20.HIGH(1)+6 = [5, 10]+6 = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250587" target="_blank">Eldritch Blast Damage 2 is bludgeoning the rest is force: 1D10+4+2 = [1]+4+2 = 7</a>[/ooc]</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8300426, member: 53176"] Argenti called upon the earth itself to help her comrades. The very rocks and dirt of the land had moved aside to absorb their footfalls, then back to mask their path. Even seeing the traveling group would prove difficult. There would be a convenient dust cloud here and there, while light would be reflected in strange directions, glinting off of surfaces just long enough to distract the eyes of sentries. This secretive spell was the first thing she remembered receiving praise for, and it always brought back the warm memories of how her path started. Today however, the spell was being used as a herald of violence. [B][COLOR=rgb(124, 112, 107)]"Shedrick."[/COLOR][/B] Argenti whispers. [B][COLOR=rgb(124, 112, 107)]"If all goes smoothly, Hawthorne will be coming around the tents to the north, with Broun in tow."[/COLOR][/B] The genasi hands the man a potion of healing. [B][COLOR=rgb(124, 112, 107)]"If it doesn't, you, or they, may need this."[/COLOR][/B] The warlock creeps into cover behind a rock and breathes in before making an exaggerated punching motion. [COLOR=rgb(0, 168, 133)]"[/COLOR][B][I][COLOR=rgb(0, 168, 133)]HYAH!"[/COLOR][/I][/B] A glowing green crystal shard emanates from her fist, landing forcefully in the gnoll's chest before shattering back into nothingness. [COLOR=rgb(124, 112, 107)][B]"If that doesn't get their attention, nothing will."[/B][/COLOR] [ooc] I believe the signal to go is something happening with the horses. But I'm posting now because I happen to have the time, so feel free to make this happen after that. Or not, depending on if it makes sense. At any rate, this is a full round. Argenti has Devil's Sight, which gives her Darkvision. Concentrating on [I]Pass without Trace.[/I] Giving Shedrick a potion of healing with object interaction. Moving to C-11, and taking cover behind the rock. I am hoping the dim light from Twilight Sanctuary allows for this short hop without too much trouble. Casting [I]Eldritch Blast[/I] as an action, with advantage. Gaining 7 TPH from being in the Twilight Sanctuary. [url=http://roll.coyotecode.net/lookup.php?rollid=250585]initiative : 1D20+2 = [12]+2 = 14[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=250584]Stealth: 1D20+2+10 = [15]+2+10 = 27[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=250586]Eldritch Blast with Advantage: 2D20.HIGH(1)+6 = [5, 10]+6 = 16[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=250587]Eldritch Blast Damage 2 is bludgeoning the rest is force: 1D10+4+2 = [1]+4+2 = 7[/url][/ooc] [/QUOTE]
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