Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
A Candlekeep Mystery (IC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FitzTheRuke" data-source="post: 8636506" data-attributes="member: 59816"><p>The first passage on the left was as good as any other, so Hawthorne did his best to duck under the hanging moss, which was impossible to avoid touching. It was clammy and made the skin tingle where it touched, and left stains on clothes that brushed by it. It was quickly discovered that one needed to brush the moss aside just to continue following the tunnel, as often what looked like an opening beyond the moss was a wall, and vice-versa.</p><p></p><p>The tunnel was wide enough that they did not need to travel single-file, but narrow enough that there were times when the person closest to another would pass through the moss, and yet not be visible when the next person passed through the same. Between that and the strange muffling of sound, the branching of tunnels (some of which would be missed by the person ahead, who could easily take a different branch), and the occasional false echo, it was frighteningly easy to become lost.</p><p></p><p>Hawthorne, Ethian, and Kaligan were able to stay together. Though they lost each other occasionally for brief moments, they were always able to quickly find each other. Argenti had been out of sight of the others for longer spells, but she eventually found the group.</p><p></p><p>Cairn and Crock Jon went missing entirely.</p><p></p><p>[ooc]I'll have to privately mini-game [USER=23484]@Kobold Stew[/USER] and [USER=24380]@Neurotic[/USER], but the rest of you can help by searching for them! dc12 Int saves to keep yourselves together while you search, though, or you too will become lost. I'd post a map, but it's pretty much just a maze of tunnels. You're better off imagining it. When we've found the others (or not), we'll find a way to the next location.[/ooc]</p><p></p><p>[spoiler="Rolls"]dc12 Int Saves<a href="http://roll.coyotecode.net/lookup.php?rollid=260933" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=260933" target="_blank">Argenti: 1D20-1 = [14-1] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=260933" target="_blank">Cairn: 1D20+1 = [9+1] = 10 fail</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=260933" target="_blank">Crock Jon-1: 1D20 = [1-1] = 0 fail</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=260933" target="_blank">Ethian: 1D20+1 = [19+1] = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=260933" target="_blank">Hawthorne: 1D20+5 = [13+5] = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=260933" target="_blank">Kaliban: 1D20+3 = [11+3] = 14</a>[/spoiler]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8636506, member: 59816"] The first passage on the left was as good as any other, so Hawthorne did his best to duck under the hanging moss, which was impossible to avoid touching. It was clammy and made the skin tingle where it touched, and left stains on clothes that brushed by it. It was quickly discovered that one needed to brush the moss aside just to continue following the tunnel, as often what looked like an opening beyond the moss was a wall, and vice-versa. The tunnel was wide enough that they did not need to travel single-file, but narrow enough that there were times when the person closest to another would pass through the moss, and yet not be visible when the next person passed through the same. Between that and the strange muffling of sound, the branching of tunnels (some of which would be missed by the person ahead, who could easily take a different branch), and the occasional false echo, it was frighteningly easy to become lost. Hawthorne, Ethian, and Kaligan were able to stay together. Though they lost each other occasionally for brief moments, they were always able to quickly find each other. Argenti had been out of sight of the others for longer spells, but she eventually found the group. Cairn and Crock Jon went missing entirely. [ooc]I'll have to privately mini-game [USER=23484]@Kobold Stew[/USER] and [USER=24380]@Neurotic[/USER], but the rest of you can help by searching for them! dc12 Int saves to keep yourselves together while you search, though, or you too will become lost. I'd post a map, but it's pretty much just a maze of tunnels. You're better off imagining it. When we've found the others (or not), we'll find a way to the next location.[/ooc] [spoiler="Rolls"]dc12 Int Saves[url=http://roll.coyotecode.net/lookup.php?rollid=260933] Argenti: 1D20-1 = [14-1] = 13 Cairn: 1D20+1 = [9+1] = 10 fail Crock Jon-1: 1D20 = [1-1] = 0 fail Ethian: 1D20+1 = [19+1] = 20 Hawthorne: 1D20+5 = [13+5] = 18 Kaliban: 1D20+3 = [11+3] = 14[/url][/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
A Candlekeep Mystery (IC)
Top