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A Caravan to Ein Arris (recruiting closed)
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<blockquote data-quote="WarlockLord" data-source="post: 3455778" data-attributes="member: 40098"><p><strong>Iru'khan</strong></p><p></p><p>Telepath build</p><p></p><p>Iru'khan</p><p></p><p>Male Human Telepath 2</p><p>True Neutral</p><p></p><p>Strength     8    (-1)</p><p>Dexterity     14    (+2)</p><p>Constitution     12    (+1)</p><p>Intelligence     16    (+3)</p><p>Wisdom     14    (+2)</p><p>Charisma     10    (+0)</p><p>    </p><p>Size:     Medium</p><p>Height:     5' 9"</p><p>Weight:     155 lb</p><p>Skin:     caucasian</p><p>Eyes:     blue</p><p>Hair:     dark, with goatee</p><p></p><p>Total Hit Points: 14 [includes psionic body bonus: 3 psionic feats]</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 16 = 10 +2 [dexterity] </p><p></p><p>      Touch AC: 12</p><p>      Flat-footed: 10</p><p></p><p>Initiative modifier:    +2    = +2 [dexterity]</p><p>Fortitude save:    +1    = 0 [base] +1 [constitution]</p><p>Reflex save:    +2    = 0 [base] +2 [dexterity]</p><p>Will save:    +5    = 3 [base] +2 [wisdom]</p><p>Attack (handheld):    +0    = 1 [base] -1 [strength]</p><p>Attack (unarmed):    +0    = 1 [base] -1 [strength]</p><p>Attack (missile):    +3    = 1 [base] +2 [dexterity]</p><p>Grapple check:    +0    = 1 [base] -1 [strength]</p><p></p><p>Light load:</p><p>Medium load:</p><p>Heavy load:</p><p>Lift over head:</p><p>Lift off ground:</p><p>Push or drag:</p><p>    26 lb. or less</p><p>27-53 lb.</p><p>54-80 lb.</p><p>80 lb.</p><p>160 lb.</p><p>400 lb.</p><p></p><p>Languages:    Common Draconic Elven Goblin</p><p></p><p>Possessions</p><p></p><p>Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]</p><p></p><p>Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]] w/ ten bolts</p><p></p><p>adventurer's kit (PHBII)</p><p></p><p>3 potions of cure light wounds, oil of magic weapon,  650 gp </p><p></p><p>Feats:</p><p></p><p>      Overchannel [psionic]    </p><p>      Psionic Body [psionic]    </p><p>      Psionic Talent  [psionic]    </p><p>    </p><p>Misc.</p><p>Modifier</p><p>Appraise     Int     3 =     </p><p>+3</p><p>        </p><p>Balance     Dex*     2 =     </p><p>+2</p><p>        </p><p>Bluff     Cha     5 =     </p><p>+0</p><p>    +5     </p><p>Climb     Str*     -1 =     </p><p>-1</p><p>        </p><p>Concentration     Con     6 =     </p><p>+1</p><p>    +5     </p><p>Craft_1     Int     3 =     </p><p>+3</p><p>        </p><p>Craft_2     Int     3 =     </p><p>+3</p><p>        </p><p>Craft_3     Int     3 =     </p><p>+3</p><p>        </p><p>Diplomacy     Cha     9 =     </p><p>+0</p><p>    +5     +2 [bluff] +2 [sense motive]</p><p>Disguise     Cha     0 =     </p><p>+0</p><p>        </p><p>Escape Artist     Dex*     2 =     </p><p>+2</p><p>        </p><p>Forgery     Int     3 =     </p><p>+3</p><p>        </p><p>Gather Information     Cha     0 =     </p><p>+0</p><p>        </p><p>Heal     Wis     2 =     </p><p>+2</p><p>        </p><p>Hide     Dex*     2 =     </p><p>+2</p><p>        </p><p>Intimidate     Cha     2 =     </p><p>+0</p><p>        +2 [bluff]</p><p>Jump     Str*     -1 =     </p><p>-1</p><p>        </p><p>Listen     Wis     2 =     </p><p>+2</p><p>        </p><p>Move Silently     Dex*     2 =     </p><p>+2</p><p>        </p><p>Perform_1     Cha     0 =     </p><p>+0</p><p>        </p><p>Perform_2     Cha     0 =     </p><p>+0</p><p>        </p><p>Perform_3     Cha     0 =     </p><p>+0</p><p>        </p><p>Perform_4     Cha     0 =     </p><p>+0</p><p>        </p><p>Perform_5     Cha     0 =     </p><p>+0</p><p>        </p><p>Ride     Dex     2 =     </p><p>+2</p><p>        </p><p>Search     Int     3 =     </p><p>+3</p><p>        </p><p>Sense Motive     Wis     7 =     </p><p>+2</p><p>    +5     </p><p>Spot     Wis     2 =     </p><p>+2</p><p>        </p><p>Survival     Wis     2 =     </p><p>+2</p><p>        </p><p>Swim     Str**     -1 =     </p><p>-1</p><p>        </p><p>Use Rope     Dex     2 =     </p><p>+2</p><p>        </p><p>Knowledge</p><p>(psionics)     Int     8 =     </p><p>+3</p><p>    +5     </p><p>Psicraft     Int     10 =     </p><p>+3</p><p>    +5     </p><p></p><p>* = check penalty for wearing armor</p><p></p><p>Bluff >=5 ranks gives +2 on disguise checks to act in character.</p><p>Psicraft >=5 ranks gives +2 on Use Psionic Device for power stones.</p><p> </p><p></p><p>Telepath: 11 Power Points/Day: DC 13+power level</p><p>Powers known</p><p>1st: <em>mind thrust, psionic charm, entangling ectoplasm, inertial armor, vigor</em></p></blockquote><p></p>
[QUOTE="WarlockLord, post: 3455778, member: 40098"] [b]Iru'khan[/b] Telepath build Iru'khan Male Human Telepath 2 True Neutral Strength 8 (-1) Dexterity 14 (+2) Constitution 12 (+1) Intelligence 16 (+3) Wisdom 14 (+2) Charisma 10 (+0) Size: Medium Height: 5' 9" Weight: 155 lb Skin: caucasian Eyes: blue Hair: dark, with goatee Total Hit Points: 14 [includes psionic body bonus: 3 psionic feats] Speed: 30 feet Armor Class: 16 = 10 +2 [dexterity] Touch AC: 12 Flat-footed: 10 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +1 = 0 [base] +1 [constitution] Reflex save: +2 = 0 [base] +2 [dexterity] Will save: +5 = 3 [base] +2 [wisdom] Attack (handheld): +0 = 1 [base] -1 [strength] Attack (unarmed): +0 = 1 [base] -1 [strength] Attack (missile): +3 = 1 [base] +2 [dexterity] Grapple check: +0 = 1 [base] -1 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 26 lb. or less 27-53 lb. 54-80 lb. 80 lb. 160 lb. 400 lb. Languages: Common Draconic Elven Goblin Possessions Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing] Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]] w/ ten bolts adventurer's kit (PHBII) 3 potions of cure light wounds, oil of magic weapon, 650 gp Feats: Overchannel [psionic] Psionic Body [psionic] Psionic Talent [psionic] Misc. Modifier Appraise Int 3 = +3 Balance Dex* 2 = +2 Bluff Cha 5 = +0 +5 Climb Str* -1 = -1 Concentration Con 6 = +1 +5 Craft_1 Int 3 = +3 Craft_2 Int 3 = +3 Craft_3 Int 3 = +3 Diplomacy Cha 9 = +0 +5 +2 [bluff] +2 [sense motive] Disguise Cha 0 = +0 Escape Artist Dex* 2 = +2 Forgery Int 3 = +3 Gather Information Cha 0 = +0 Heal Wis 2 = +2 Hide Dex* 2 = +2 Intimidate Cha 2 = +0 +2 [bluff] Jump Str* -1 = -1 Listen Wis 2 = +2 Move Silently Dex* 2 = +2 Perform_1 Cha 0 = +0 Perform_2 Cha 0 = +0 Perform_3 Cha 0 = +0 Perform_4 Cha 0 = +0 Perform_5 Cha 0 = +0 Ride Dex 2 = +2 Search Int 3 = +3 Sense Motive Wis 7 = +2 +5 Spot Wis 2 = +2 Survival Wis 2 = +2 Swim Str** -1 = -1 Use Rope Dex 2 = +2 Knowledge (psionics) Int 8 = +3 +5 Psicraft Int 10 = +3 +5 * = check penalty for wearing armor Bluff >=5 ranks gives +2 on disguise checks to act in character. Psicraft >=5 ranks gives +2 on Use Psionic Device for power stones. Telepath: 11 Power Points/Day: DC 13+power level Powers known 1st: [I]mind thrust, psionic charm, entangling ectoplasm, inertial armor, vigor[/I] [/QUOTE]
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