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A Caravan to Ein Arris (recruiting closed)
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<blockquote data-quote="Darimaus" data-source="post: 3458426" data-attributes="member: 50345"><p>Heres some more work done on my characters background, as well as some concepts I want to run past you, oh mighty DM. I've sblocked it to save some space.</p><p></p><p>Natasha Alucard</p><p></p><p>[sblock]</p><p></p><p>Natasha was origionally from a village just outside Mashanda. As achild, there was something unusual about her, but observers couldn't quite place their fingers on it. She never seemed to sweat, even when faced with the blazing heat of the desert, she never seemed to get cold, even when faced with the sudden drops in temperature the nights could bring. When she got old enough to plainly talk, she described voices in her head. As customary, she was labelled as a attention craving child making things up. but on the few occasions people have followed up on her "ravings", they were descovered to be uncannily accurate. </p><p></p><p>When she was merely 8 years old, a great storm headed towards her village. All the inhabitants ran to their shelters, but Natasha broke away from her family and headed to a spot, straight in the open, no cover or safety to be found. And yet as the storm passed, all the shelters were destroyed, and all the villagers slain by what could only be discribed as a devastating natural disaster.And yet, amidst the destruction and horror stood Natasha, not a scratch on her. </p><p></p><p>Natasha wandered off by herself, following the guidance of the voices on the winds. She crossed the desert, despite havaing no food or provisions, miraculously avoiding any of its dangerous inhabitants as she journey on nothing more than the whims of the voices on the wind. She is now 18, a devout worshipper of the winds that guide her. The voices now have told her that she needs to go to Ein Arris, and suggests the best way to do so would be to join the caravan heading over to deliver the wedding gifts and supplies to Prince Eiru of Mashanda. </p><p></p><p>OOC: There are a few "rules" i would like to have altered for my character if you don't mind. Realistically, these are all for flavor, and don't actually effect any in game rules or stats, these are more cosmetic changes to her abilities. In general, I would like to ask if you would mind if I turned her incarnum abilities into a wind theme. They would function exactly the same, except that they would be described differently, and their source would be more of a divine nature linking into her path of worship than the standard Incarnum rules. On that same line, I was wondering if, despite using the same rules as an Azurin, she wouldn't fall under the same catagory as such, and would be recognized more as a uniquely gifted human.</p><p>Finaly, I'll cover her diety. In simple terms, she views her diety as the wind. She has an innate kinship with it, and instead of standard prayer, her form of meditation is to simply sit quietly and listen to what it tells her in order to regain her divine energy. While seemingly random, the instructions of her divine wind seem to have a hidden purpose, and she is benefitted greatly by its wisdom. From what she can tell, the Diety is non-evil, and doesn't condone unneccisary violence. It has a deep concern for the balance of nature, but not so much the balance of life that druids hold. It teaches Natasha to study the flow of things, and to be able to predict what is happening ahead of time, and proceed accordingly. Other than that, Natasha doesn't know much about her diety, and simply follows its guidance like that of a father figure.</p><p></p><p>I would like to leave the true nature of her diety up to you, in case you would like to use it in your story in any way. As I imagine it, it can be anything from a subtle unknown diety that guides her, to a powerful being that leads her around for its own purposes, to an embodyment of innate talent hidden inside her. If you don't want to go to the effort of working with the abstract version of her diety, I also have a varient that works towards more conventional methods.</p><p></p><p>The god doesn't really have a name, known only as the wind. It alignment is LN, and tasks inself with keeping the world in balance. For the most part, it is a silent observer, simply watching and waiting as things resolve themselves as they almost always do. However, on occasion, there are those who have incurred the wrath of the wind, and are struck down mercilessly by storms, tornados and other such natural disasters. The wind holds very little interaction with the rest of the gods, since it has no desire to conjure itself into a truly physical form, instead choosing to reach out to its followers as little whispers in the wind. There are no churches to the wind, most people disregarding the excistence of such a diety, though its followers are well coordinated, even without a structed enviroment to follow along with. The wind's domain are Destruction, Air, and Windstorm (Spell Compendium).</p><p>If you don't want to deal with any of these alterations, I'll be happy to play the character as per normal, its just an interesting concept I want to try out.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Darimaus, post: 3458426, member: 50345"] Heres some more work done on my characters background, as well as some concepts I want to run past you, oh mighty DM. I've sblocked it to save some space. Natasha Alucard [sblock] Natasha was origionally from a village just outside Mashanda. As achild, there was something unusual about her, but observers couldn't quite place their fingers on it. She never seemed to sweat, even when faced with the blazing heat of the desert, she never seemed to get cold, even when faced with the sudden drops in temperature the nights could bring. When she got old enough to plainly talk, she described voices in her head. As customary, she was labelled as a attention craving child making things up. but on the few occasions people have followed up on her "ravings", they were descovered to be uncannily accurate. When she was merely 8 years old, a great storm headed towards her village. All the inhabitants ran to their shelters, but Natasha broke away from her family and headed to a spot, straight in the open, no cover or safety to be found. And yet as the storm passed, all the shelters were destroyed, and all the villagers slain by what could only be discribed as a devastating natural disaster.And yet, amidst the destruction and horror stood Natasha, not a scratch on her. Natasha wandered off by herself, following the guidance of the voices on the winds. She crossed the desert, despite havaing no food or provisions, miraculously avoiding any of its dangerous inhabitants as she journey on nothing more than the whims of the voices on the wind. She is now 18, a devout worshipper of the winds that guide her. The voices now have told her that she needs to go to Ein Arris, and suggests the best way to do so would be to join the caravan heading over to deliver the wedding gifts and supplies to Prince Eiru of Mashanda. OOC: There are a few "rules" i would like to have altered for my character if you don't mind. Realistically, these are all for flavor, and don't actually effect any in game rules or stats, these are more cosmetic changes to her abilities. In general, I would like to ask if you would mind if I turned her incarnum abilities into a wind theme. They would function exactly the same, except that they would be described differently, and their source would be more of a divine nature linking into her path of worship than the standard Incarnum rules. On that same line, I was wondering if, despite using the same rules as an Azurin, she wouldn't fall under the same catagory as such, and would be recognized more as a uniquely gifted human. Finaly, I'll cover her diety. In simple terms, she views her diety as the wind. She has an innate kinship with it, and instead of standard prayer, her form of meditation is to simply sit quietly and listen to what it tells her in order to regain her divine energy. While seemingly random, the instructions of her divine wind seem to have a hidden purpose, and she is benefitted greatly by its wisdom. From what she can tell, the Diety is non-evil, and doesn't condone unneccisary violence. It has a deep concern for the balance of nature, but not so much the balance of life that druids hold. It teaches Natasha to study the flow of things, and to be able to predict what is happening ahead of time, and proceed accordingly. Other than that, Natasha doesn't know much about her diety, and simply follows its guidance like that of a father figure. I would like to leave the true nature of her diety up to you, in case you would like to use it in your story in any way. As I imagine it, it can be anything from a subtle unknown diety that guides her, to a powerful being that leads her around for its own purposes, to an embodyment of innate talent hidden inside her. If you don't want to go to the effort of working with the abstract version of her diety, I also have a varient that works towards more conventional methods. The god doesn't really have a name, known only as the wind. It alignment is LN, and tasks inself with keeping the world in balance. For the most part, it is a silent observer, simply watching and waiting as things resolve themselves as they almost always do. However, on occasion, there are those who have incurred the wrath of the wind, and are struck down mercilessly by storms, tornados and other such natural disasters. The wind holds very little interaction with the rest of the gods, since it has no desire to conjure itself into a truly physical form, instead choosing to reach out to its followers as little whispers in the wind. There are no churches to the wind, most people disregarding the excistence of such a diety, though its followers are well coordinated, even without a structed enviroment to follow along with. The wind's domain are Destruction, Air, and Windstorm (Spell Compendium). If you don't want to deal with any of these alterations, I'll be happy to play the character as per normal, its just an interesting concept I want to try out. [/sblock] [/QUOTE]
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