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Community
General Tabletop Discussion
*Dungeons & Dragons
A case for weapon master
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<blockquote data-quote="Warpiglet-7" data-source="post: 8108190" data-attributes="member: 7025282"><p>Weapon master is a feat that often gets bad marks from online pundits.</p><p></p><p>As is my wont, I enjoy justifying less conventional views in character development and feature selection so here I go again.</p><p></p><p>I think that weapon master...is not bad. Perhaps not for the reasons you would expect...</p><p></p><p>first I like half feats. For the cost of one feat for example, I can up armor an arcana cleric and fight with good weapons. Each half feat can boost the str score 1 each while the two remaking halves give heavy armor and the other 4 martial weapon proficiencies.</p><p></p><p>this is by one example of course.</p><p></p><p>why do martial weapons matter for a cleric or any non fighter type? I believe getting a magic weapon matters. While a cleric might find a magic mace or spear, adding a long sword, hammer, axe or whatever else means I am much more likely to find a weapon I am proficient with.</p><p></p><p>a lowly +1 weapon is as good as two points in str as regards damage.</p><p></p><p>most of the objection about feats like weapon master are that it slows ASIs. If you plan to boost str or dex, finding a +1 weapon you are proficient with is almost as good as an ASI for an attack stat.</p><p></p><p>for builds/characters that use melee cantrips I think a magic weapon is even more helpful given the amount of damage that rides on a hit.</p><p></p><p>interested to hear others opinions.</p><p></p><p>I am thinking for my next character, a cleric of wee Jas, I will go with heavily armored at 1 and weapons master at 4th. Maybe....</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8108190, member: 7025282"] Weapon master is a feat that often gets bad marks from online pundits. As is my wont, I enjoy justifying less conventional views in character development and feature selection so here I go again. I think that weapon master...is not bad. Perhaps not for the reasons you would expect... first I like half feats. For the cost of one feat for example, I can up armor an arcana cleric and fight with good weapons. Each half feat can boost the str score 1 each while the two remaking halves give heavy armor and the other 4 martial weapon proficiencies. this is by one example of course. why do martial weapons matter for a cleric or any non fighter type? I believe getting a magic weapon matters. While a cleric might find a magic mace or spear, adding a long sword, hammer, axe or whatever else means I am much more likely to find a weapon I am proficient with. a lowly +1 weapon is as good as two points in str as regards damage. most of the objection about feats like weapon master are that it slows ASIs. If you plan to boost str or dex, finding a +1 weapon you are proficient with is almost as good as an ASI for an attack stat. for builds/characters that use melee cantrips I think a magic weapon is even more helpful given the amount of damage that rides on a hit. interested to hear others opinions. I am thinking for my next character, a cleric of wee Jas, I will go with heavily armored at 1 and weapons master at 4th. Maybe.... [/QUOTE]
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A case for weapon master
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