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A case where the 'can try everything' dogma could be a problem
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<blockquote data-quote="Li Shenron" data-source="post: 6671624" data-attributes="member: 1465"><p>Keep in mind that this problem applies only to <em>some</em> skills.</p><p></p><p>Personally I have the feeling that most of the time when gamers are supporting the 'can try everything' idea, they first think of <em>physical</em> task which of course, if they can be attempted by a <em>real</em> person, they should also be tried by an imaginary character.</p><p></p><p>But there is nothing <em>wrong</em> is having some skills work like e.g. spells and special abilities: everybody understands that 'can try everything' doesn't translate to allowing someone playing a Fighter to cast Magic Missile, or a Wizard cast Wish at 1st level because 'at least I want to try' (i.e. I want a chance to succeed).</p><p></p><p>Skills are complicated because they cover a HUGE range of different things, so it's not wrong to have some work differently.</p><p></p><p></p><p></p><p>I think the same, the group check rules worked perfectly for us when the whole group was sneaking around the dungeon, but they are not necessarily good for all skills.</p><p></p><p></p><p></p><p>(Emphasis mine) That's a very good point... It might sound a bit too harsh to some players however, but if the books specifically say so, it could be enough to convince even a non-cooperative player.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6671624, member: 1465"] Keep in mind that this problem applies only to [I]some[/I] skills. Personally I have the feeling that most of the time when gamers are supporting the 'can try everything' idea, they first think of [I]physical[/I] task which of course, if they can be attempted by a [I]real[/I] person, they should also be tried by an imaginary character. But there is nothing [I]wrong[/I] is having some skills work like e.g. spells and special abilities: everybody understands that 'can try everything' doesn't translate to allowing someone playing a Fighter to cast Magic Missile, or a Wizard cast Wish at 1st level because 'at least I want to try' (i.e. I want a chance to succeed). Skills are complicated because they cover a HUGE range of different things, so it's not wrong to have some work differently. I think the same, the group check rules worked perfectly for us when the whole group was sneaking around the dungeon, but they are not necessarily good for all skills. (Emphasis mine) That's a very good point... It might sound a bit too harsh to some players however, but if the books specifically say so, it could be enough to convince even a non-cooperative player. [/QUOTE]
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