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A case where the 'can try everything' dogma could be a problem
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6671728" data-attributes="member: 6787650"><p>This only happens if your knowledge checks are a binary pass/fail. When I want to make knowledge checks entertaining, I let everybody roll their checks (and I have a mechanism which prevents the players from knowing whether they rolled well or poorly, essentially by randomly determining whether they are trying to roll high or low) and then pass out information based on the quality of their checks. When one PC says that vampires are pushovers who can't attack anyone wearing garlic, and another says they have a necrotic aura which withers anyone who touches them, and another says he thinks they're injured only by silver weapons and can turn into mist, who do you trust? Usually the guy with the most knowledge (highest bonus), unless there's a clear consensus of other knowledgeable characters that he is wrong, or if the information he has just doesn't make sense.</p><p></p><p>It takes a bit of work to set this up so I don't always do it, but then again my players are oddly averse to proactively seeking out knowledge. It has led to four character deaths over the past two days so hopefully they'll start to learn soon.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6671728, member: 6787650"] This only happens if your knowledge checks are a binary pass/fail. When I want to make knowledge checks entertaining, I let everybody roll their checks (and I have a mechanism which prevents the players from knowing whether they rolled well or poorly, essentially by randomly determining whether they are trying to roll high or low) and then pass out information based on the quality of their checks. When one PC says that vampires are pushovers who can't attack anyone wearing garlic, and another says they have a necrotic aura which withers anyone who touches them, and another says he thinks they're injured only by silver weapons and can turn into mist, who do you trust? Usually the guy with the most knowledge (highest bonus), unless there's a clear consensus of other knowledgeable characters that he is wrong, or if the information he has just doesn't make sense. It takes a bit of work to set this up so I don't always do it, but then again my players are oddly averse to proactively seeking out knowledge. It has led to four character deaths over the past two days so hopefully they'll start to learn soon. [/QUOTE]
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A case where the 'can try everything' dogma could be a problem
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