Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A case where the 'can try everything' dogma could be a problem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rod Staffwand" data-source="post: 6671803" data-attributes="member: 6776279"><p>I never allow retries (by the same character or other characters) unless there is a penalty for failure or a cost associated with the attempt (i.e. roll Wisdom to find your way out of the labyrinth, each failed check costs 1d6 hours of time OR roll Dexterity to try to snatch the artifact from the demon's shrine, but you take 3d6 damage for each attempt).</p><p></p><p>If the whole group is doing something I use the group check mechanic. If it's a task for one person, I use the character who suggested the action or I randomly select a player to make a check. The situation is resolved quickly and we move on.</p><p></p><p>Spamming rolls or rolling unnecessarily is dull and pointless. Speed of play and gripping action are the way to go. If you as the DM thinks the group's combined knowledge and abilities is enough to get them past something, it should just happen. For knowledge checks, structure it to give them the info they need to make choices but make them work for the knowledge to make the best choice.</p></blockquote><p></p>
[QUOTE="Rod Staffwand, post: 6671803, member: 6776279"] I never allow retries (by the same character or other characters) unless there is a penalty for failure or a cost associated with the attempt (i.e. roll Wisdom to find your way out of the labyrinth, each failed check costs 1d6 hours of time OR roll Dexterity to try to snatch the artifact from the demon's shrine, but you take 3d6 damage for each attempt). If the whole group is doing something I use the group check mechanic. If it's a task for one person, I use the character who suggested the action or I randomly select a player to make a check. The situation is resolved quickly and we move on. Spamming rolls or rolling unnecessarily is dull and pointless. Speed of play and gripping action are the way to go. If you as the DM thinks the group's combined knowledge and abilities is enough to get them past something, it should just happen. For knowledge checks, structure it to give them the info they need to make choices but make them work for the knowledge to make the best choice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A case where the 'can try everything' dogma could be a problem
Top