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A case where the 'can try everything' dogma could be a problem
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<blockquote data-quote="Li Shenron" data-source="post: 6672114" data-attributes="member: 1465"><p>Sure. In a typical 3e published adventure, you would often have a sidebar with DC levels like:</p><p></p><p>"What can you know about X?"</p><p>Knowledge (TYPE)</p><p>DC 10 - <some useful bits></p><p>DC 15 - <more useful bits></p><p>DC 20 - <even more useful bits></p><p>DC 25 - <most useful bits></p><p></p><p>IIRC the game also told you that if you weren't <em>trained</em> in that type of Knowledge, you would be able to know only <em>common knowledge</em> (at least if I remember correctly...). This would equate to being <em>proficient</em> in 5e. The DM could simply decide that whatever your check result, if you are not proficient you have at best access to the DC 10 or 15 results.</p><p></p><p>That said, it's enough for me now to have clear in mind that in 5e <em>the DM (not the rules) grants you the right to roll</em>. So there is no worry about the knowledge specialist roll too low, and then everybody else start to roll moot checks one after the other in hope to get a 20.</p><p></p><p>BTW I don't remember to ever had a Knowledge check that, if failed, would have ruined the adventure. I use <em>plenty</em> of knowledge checks and they always give extra clues, but not <em>vital</em> information, which usually is delivered by the story or taking actions. So the fact that I wouldn't grant a chance to non-proficient characters is not really to be seen as a punishment.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6672114, member: 1465"] Sure. In a typical 3e published adventure, you would often have a sidebar with DC levels like: "What can you know about X?" Knowledge (TYPE) DC 10 - <some useful bits> DC 15 - <more useful bits> DC 20 - <even more useful bits> DC 25 - <most useful bits> IIRC the game also told you that if you weren't [I]trained[/I] in that type of Knowledge, you would be able to know only [I]common knowledge[/I] (at least if I remember correctly...). This would equate to being [I]proficient[/I] in 5e. The DM could simply decide that whatever your check result, if you are not proficient you have at best access to the DC 10 or 15 results. That said, it's enough for me now to have clear in mind that in 5e [I]the DM (not the rules) grants you the right to roll[/I]. So there is no worry about the knowledge specialist roll too low, and then everybody else start to roll moot checks one after the other in hope to get a 20. BTW I don't remember to ever had a Knowledge check that, if failed, would have ruined the adventure. I use [I]plenty[/I] of knowledge checks and they always give extra clues, but not [I]vital[/I] information, which usually is delivered by the story or taking actions. So the fact that I wouldn't grant a chance to non-proficient characters is not really to be seen as a punishment. [/QUOTE]
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A case where the 'can try everything' dogma could be a problem
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