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A case where the 'can try everything' dogma could be a problem
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<blockquote data-quote="Sadrik" data-source="post: 6672260" data-attributes="member: 14506"><p>I have a couple of suggestions:</p><p></p><p>1. Your DC was too low. Setting the DC correctly is what matters. If the DC is 10 say, then everyone could essentially know it. 15 many probably know it. If the DC is 20 then only those who are smart and or proficient would potentially know it. And 25 really makes the information obscure because then at low level only smart <em>and </em>proficient <em>and </em>lucky are to know it.</p><p></p><p>2. Do it like rumors. So you may have 8 bits of information on this thing that the PCs are trying to determine. Have the PCs roll in an order they decide upon up to 8 times. For each success, they get a bit of knowledge.</p><p></p><p>3. We are talking about a dead recall of some fact. Most people need reference materials to determine things. For instance, I am pretty good at excel. I know what the potential is for excel. I don't know how to do every little thing, but I can look it up and then should be able to do it. Knowledge works that way a lot, where you know the general abstract but not the details. Details come from references, but you know where and how to reference. For in game play, this can be done with the PCs too. You could say you recall having read about that in the town library, you know Balthan is a powerful wizard from many years ago. You would have to go to the library to look it up to learn more.</p><p></p><p>4. Complex checks. Yeah. You need to 4 successes to get the full knowledge. Who wants to make those checks? Oh the person who is best at them... Right... Instant fix.</p><p></p><p>5. Passive knowledge as was mentioned early on this is a really good way to handle these too. You roll once and apply it to all PCs passive checks. Remember advantage or disadvantage on a passive score is +/-5. Or you could look at the DCs and apply them directly to the Passive checks. This becomes a math issue but could benefit game flow. By you just asking what the applicable passive score is and then looking at the DC and telling those who have X or higher what they know. With a 10 everyone will likely know. With a 15 only those proficient and smart. 20 is for higher level. </p><p></p><p></p><p>Another thing about clues and RPGs, this is a huge issue in some games. CoC for instance, if you do not get the clue your investigation can be halted and delayed a lot. This is a major issue and whole variant RPGs have been devised on how to tackle this issue. D&D is typically not run as an investigation style game because clues are very easy to discern with magic. It does bear some mention that this is not an easy area with RPGs in general.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6672260, member: 14506"] I have a couple of suggestions: 1. Your DC was too low. Setting the DC correctly is what matters. If the DC is 10 say, then everyone could essentially know it. 15 many probably know it. If the DC is 20 then only those who are smart and or proficient would potentially know it. And 25 really makes the information obscure because then at low level only smart [I]and [/I]proficient [I]and [/I]lucky are to know it. 2. Do it like rumors. So you may have 8 bits of information on this thing that the PCs are trying to determine. Have the PCs roll in an order they decide upon up to 8 times. For each success, they get a bit of knowledge. 3. We are talking about a dead recall of some fact. Most people need reference materials to determine things. For instance, I am pretty good at excel. I know what the potential is for excel. I don't know how to do every little thing, but I can look it up and then should be able to do it. Knowledge works that way a lot, where you know the general abstract but not the details. Details come from references, but you know where and how to reference. For in game play, this can be done with the PCs too. You could say you recall having read about that in the town library, you know Balthan is a powerful wizard from many years ago. You would have to go to the library to look it up to learn more. 4. Complex checks. Yeah. You need to 4 successes to get the full knowledge. Who wants to make those checks? Oh the person who is best at them... Right... Instant fix. 5. Passive knowledge as was mentioned early on this is a really good way to handle these too. You roll once and apply it to all PCs passive checks. Remember advantage or disadvantage on a passive score is +/-5. Or you could look at the DCs and apply them directly to the Passive checks. This becomes a math issue but could benefit game flow. By you just asking what the applicable passive score is and then looking at the DC and telling those who have X or higher what they know. With a 10 everyone will likely know. With a 15 only those proficient and smart. 20 is for higher level. Another thing about clues and RPGs, this is a huge issue in some games. CoC for instance, if you do not get the clue your investigation can be halted and delayed a lot. This is a major issue and whole variant RPGs have been devised on how to tackle this issue. D&D is typically not run as an investigation style game because clues are very easy to discern with magic. It does bear some mention that this is not an easy area with RPGs in general. [/QUOTE]
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