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A case where the 'can try everything' dogma could be a problem
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<blockquote data-quote="Agamon" data-source="post: 6672283" data-attributes="member: 184"><p>Agreed, but constantly rolling dice for every little thing breaks that illusion for me.</p><p></p><p></p><p></p><p>It's okay to say you don't like playing certain ways, but elitist proclamations don't help anyone. The RPG scene is a lot wider than simply D&D. What Happy Jacks jokingly refer to as "Hippie Games" are still RPGs, whether they tickle your fancy or not.</p><p></p><p></p><p></p><p>Not too sure what you're on about with this 1-2-3 thing, but the goal at my table is to have fun and tell a memorable story, and according to my players, is usually successful. Three elements craft the story: the DM, the players, and the dice. If most decisions the players make is rolled for, the player element is downplayed and the dice take over for them.</p><p></p><p>As an aside, because I see the dice as an element in crafting the story, I don't fudge. Making a lot of unnecessary rolls creates a game more heavily influenced by variance. I have a suspicion that there is some correlation between those who roll the dice for all decisions and those who have dice fudging in the arsenal...not that I'm judging - DMs that call for rolls for everything or fudge are fine by me (well, unless I'm in their game, I guess <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p></blockquote><p></p>
[QUOTE="Agamon, post: 6672283, member: 184"] Agreed, but constantly rolling dice for every little thing breaks that illusion for me. It's okay to say you don't like playing certain ways, but elitist proclamations don't help anyone. The RPG scene is a lot wider than simply D&D. What Happy Jacks jokingly refer to as "Hippie Games" are still RPGs, whether they tickle your fancy or not. Not too sure what you're on about with this 1-2-3 thing, but the goal at my table is to have fun and tell a memorable story, and according to my players, is usually successful. Three elements craft the story: the DM, the players, and the dice. If most decisions the players make is rolled for, the player element is downplayed and the dice take over for them. As an aside, because I see the dice as an element in crafting the story, I don't fudge. Making a lot of unnecessary rolls creates a game more heavily influenced by variance. I have a suspicion that there is some correlation between those who roll the dice for all decisions and those who have dice fudging in the arsenal...not that I'm judging - DMs that call for rolls for everything or fudge are fine by me (well, unless I'm in their game, I guess :p) [/QUOTE]
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A case where the 'can try everything' dogma could be a problem
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