Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A case where the 'can try everything' dogma could be a problem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 6672647" data-attributes="member: 6677017"><p>There is another, completely different, style of play where the secret backstory (not sure I like the term, but I'll go with it) is highly desirable. I call it explorationism, but most would see it as a form of world simulationism.</p><p></p><p>In this style (I love it for D&D, but wouldn't even attempt it in any other RPG that I know of), the world is an entity in and of itself. One of the "funs" of play is to be able to interact with that world--not the DM's story motivations. Pre-made stories are optional. The players know that if they find something, it is because there was something there to be found (either because the DM previously created it, because a sourcebook or adventure specified that it was there, or because an appropriately called for random roll declared that it was there). It isn't about challenge in this style--it is about discovering a world together, both players and DM.</p><p></p><p>As I said, I only like this style in D&D, but I absolutely love it in D&D--so much so that I have little interest in any other style for D&D.</p><p></p><p>Perhaps it's the shared usage of the secret backstory that confuses people, but these are very different styles.</p><p></p><p>It kind of saddens me that there seem to have been a couple of generations of D&D players who have never been exposed to this style of play.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6672647, member: 6677017"] There is another, completely different, style of play where the secret backstory (not sure I like the term, but I'll go with it) is highly desirable. I call it explorationism, but most would see it as a form of world simulationism. In this style (I love it for D&D, but wouldn't even attempt it in any other RPG that I know of), the world is an entity in and of itself. One of the "funs" of play is to be able to interact with that world--not the DM's story motivations. Pre-made stories are optional. The players know that if they find something, it is because there was something there to be found (either because the DM previously created it, because a sourcebook or adventure specified that it was there, or because an appropriately called for random roll declared that it was there). It isn't about challenge in this style--it is about discovering a world together, both players and DM. As I said, I only like this style in D&D, but I absolutely love it in D&D--so much so that I have little interest in any other style for D&D. Perhaps it's the shared usage of the secret backstory that confuses people, but these are very different styles. It kind of saddens me that there seem to have been a couple of generations of D&D players who have never been exposed to this style of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A case where the 'can try everything' dogma could be a problem
Top