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*Dungeons & Dragons
A case where the 'can try everything' dogma could be a problem
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<blockquote data-quote="Tony Vargas" data-source="post: 6681527" data-attributes="member: 996"><p>I'm glad to hear it, but I don't see how resources and factors outside the character's volition or knowledge are a problem.</p><p></p><p>Okay. So as long as you keep player knowledge & resources out of it when determining the actions & attitudes of the character, you're OK. </p><p></p><p>For example, you, as a player, might know that your character has 40 hps, and the goblin holding a knife to his throat, can't possibly do more than half that, even with the nastiest critical hit the DM has added to the game, but you wouldn't just have your character let his throat be slit, secure in the knowledge it can't kill or even inconvenience him, rather, you'd treat the situation as one of dire danger. </p><p></p><p>By the same token, you could have your character charge bravely into melee against a foe he perceives as superior, and RP him being brave (overcoming his fear), in spite of the fact that you not only know he has has plenty of hps, but that you have some player resource (FATE point, luck re-roll, Inspiration, whatever), that you can use to help him overcome that foe. That's, as opposed to taking on the enemy /because/ you have that resource, even though the character would normally run for the hills.</p><p></p><p></p><p></p><p> The 'cost' of meta-gaming is mostly a personal one. If you feel your RP experience is diminished by it, it's a high cost. If you're 'just playing a game,' it's one way you try to 'win.'</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6681527, member: 996"] I'm glad to hear it, but I don't see how resources and factors outside the character's volition or knowledge are a problem. Okay. So as long as you keep player knowledge & resources out of it when determining the actions & attitudes of the character, you're OK. For example, you, as a player, might know that your character has 40 hps, and the goblin holding a knife to his throat, can't possibly do more than half that, even with the nastiest critical hit the DM has added to the game, but you wouldn't just have your character let his throat be slit, secure in the knowledge it can't kill or even inconvenience him, rather, you'd treat the situation as one of dire danger. By the same token, you could have your character charge bravely into melee against a foe he perceives as superior, and RP him being brave (overcoming his fear), in spite of the fact that you not only know he has has plenty of hps, but that you have some player resource (FATE point, luck re-roll, Inspiration, whatever), that you can use to help him overcome that foe. That's, as opposed to taking on the enemy /because/ you have that resource, even though the character would normally run for the hills. The 'cost' of meta-gaming is mostly a personal one. If you feel your RP experience is diminished by it, it's a high cost. If you're 'just playing a game,' it's one way you try to 'win.' [/QUOTE]
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A case where the 'can try everything' dogma could be a problem
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