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A case where the 'can try everything' dogma could be a problem
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<blockquote data-quote="The Crimson Binome" data-source="post: 6681618" data-attributes="member: 6775031"><p>I'm saying I could try to squeeze in bits of an enjoyable activity between bouts of otherwise horrendous agony. I <em>could</em> do it, but why would anyone put up with that? Who wants to eat a pepperoni and tripe pizza? Maybe some people are down for that, but for many, the enjoyment gained would not outweigh the cost associated with it. It's only technically an option in the strictest sense of the term; at a practical level, it's not an acceptable choice.</p><p></p><p>Arrows might kill some people, but in the experience of any PC, the first arrow is rarely fatal to an otherwise-healthy adult human under battlefield conditions (where the assumptions of combat mean that AC and HP are in full effect). This is an observable reality of the game world, and it's not some hypothetical circumstance of an unarmored target just standing there and accumulating arrows, but actually corresponds to what the character sees during the course of an adventure. (If an unarmored target was just standing there and getting shot, then the assumptions of combat may no longer apply, and the first arrow to make contact might actually be fatal; the rules don't tell us what will happen, because it's not something that's terribly likely to occur during the course of the game.)</p><p></p><p>If I forgo my knowledge of Hit Points and how they interact with arrows or falls from a great height, then I have nothing to go on. I don't know whether or not I should be afraid of a knife, or if I could probably disable the attacker with my bare hands. I'm literally left with no information about the world or how anything works, because the game mechanics are the only language through which that information is ever presented. And trying to figure out what to do, based purely on guessing and with no information about how anything works, <em>is</em> an insurmountable burden.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6681618, member: 6775031"] I'm saying I could try to squeeze in bits of an enjoyable activity between bouts of otherwise horrendous agony. I [I]could[/I] do it, but why would anyone put up with that? Who wants to eat a pepperoni and tripe pizza? Maybe some people are down for that, but for many, the enjoyment gained would not outweigh the cost associated with it. It's only technically an option in the strictest sense of the term; at a practical level, it's not an acceptable choice. Arrows might kill some people, but in the experience of any PC, the first arrow is rarely fatal to an otherwise-healthy adult human under battlefield conditions (where the assumptions of combat mean that AC and HP are in full effect). This is an observable reality of the game world, and it's not some hypothetical circumstance of an unarmored target just standing there and accumulating arrows, but actually corresponds to what the character sees during the course of an adventure. (If an unarmored target was just standing there and getting shot, then the assumptions of combat may no longer apply, and the first arrow to make contact might actually be fatal; the rules don't tell us what will happen, because it's not something that's terribly likely to occur during the course of the game.) If I forgo my knowledge of Hit Points and how they interact with arrows or falls from a great height, then I have nothing to go on. I don't know whether or not I should be afraid of a knife, or if I could probably disable the attacker with my bare hands. I'm literally left with no information about the world or how anything works, because the game mechanics are the only language through which that information is ever presented. And trying to figure out what to do, based purely on guessing and with no information about how anything works, [I]is[/I] an insurmountable burden. [/QUOTE]
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