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A case where the 'can try everything' dogma could be a problem
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<blockquote data-quote="Tony Vargas" data-source="post: 6682847" data-attributes="member: 996"><p>That makes you sound like a very unreasonable OneTrueWay kind of gamer. And, it's at odds to what you said earlier: You acknowledge that it is already part of the RP process to exclude player knowledge from IC decision-making. You're doing it as a matter of course, player-visible resources from hps to turn-based action economies to x/day abilities, even narrative-power resources, don't change that, they just give you tools.</p><p></p><p> There is no evidence to the contrary, from within the fiction. That's how the system models genre heroism. You & I know are characters are very likely to survive what look like great risks, but they don't, we get to RP them being brave/committed/determined/ambitious/foolhardy/whatever enough to take on those risks, rather than RP them pragmatically analyzing the meta-game.</p><p></p><p> The game portion is still there, we do no know our characters' hps and the rules of the game, and can make either (or both), IC or game decisions.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6682847, member: 996"] That makes you sound like a very unreasonable OneTrueWay kind of gamer. And, it's at odds to what you said earlier: You acknowledge that it is already part of the RP process to exclude player knowledge from IC decision-making. You're doing it as a matter of course, player-visible resources from hps to turn-based action economies to x/day abilities, even narrative-power resources, don't change that, they just give you tools. There is no evidence to the contrary, from within the fiction. That's how the system models genre heroism. You & I know are characters are very likely to survive what look like great risks, but they don't, we get to RP them being brave/committed/determined/ambitious/foolhardy/whatever enough to take on those risks, rather than RP them pragmatically analyzing the meta-game. The game portion is still there, we do no know our characters' hps and the rules of the game, and can make either (or both), IC or game decisions. [/QUOTE]
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A case where the 'can try everything' dogma could be a problem
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