Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A case where the 'can try everything' dogma could be a problem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 6682894" data-attributes="member: 6775031"><p>There's one way for me to play, and there's one way that I'll run a game at my table. You can have your own game, your way, but keep it away from me.</p><p></p><p>We each have our own preferences for how to play, and it will be a more enjoyable experience for everyone involved if we play with others who are like-minded. What 5E has attempted with its numerous options and dials, and in no small part thanks to that one side-bar, is in establishing a game that we can each play at our own tables where we won't have to deal with each other.</p><p>There's some information which the player might regrettably possess, which should be locked away from the character - things like the shape of the map and how much of it remains unrevealed, or the particular vulnerabilities of a given monster. When doing so, there's still enough information remaining for which the characters to make informed decisions.</p><p></p><p>If you try to extend that in such a way that characters <em>can't</em> see the reality which corresponds to their HP, or spell slots, or how often they can use their abilities; <em>then</em> there's not enough information left in order to make reasonable decisions. At that point, the character is no longer justified in deciding whether to engage or to flee, or in asking for a Cure spell, or making <em>any</em> of the decisions that we are tasked with making on their behalf.</p><p></p><p>The evidence is from every prior combat, where the hero could count and survive four or more meaningful impacts before falling. If the player is making the decision on an out-of-character level, and the character is forced to demonstrate bravery or determination to justify that, then you've excluded the possibility of playing a cautious or weak-willed character... in a game where we have a stat that correlates to bravery and determination and strength of will.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6682894, member: 6775031"] There's one way for me to play, and there's one way that I'll run a game at my table. You can have your own game, your way, but keep it away from me. We each have our own preferences for how to play, and it will be a more enjoyable experience for everyone involved if we play with others who are like-minded. What 5E has attempted with its numerous options and dials, and in no small part thanks to that one side-bar, is in establishing a game that we can each play at our own tables where we won't have to deal with each other. There's some information which the player might regrettably possess, which should be locked away from the character - things like the shape of the map and how much of it remains unrevealed, or the particular vulnerabilities of a given monster. When doing so, there's still enough information remaining for which the characters to make informed decisions. If you try to extend that in such a way that characters [I]can't[/I] see the reality which corresponds to their HP, or spell slots, or how often they can use their abilities; [I]then[/I] there's not enough information left in order to make reasonable decisions. At that point, the character is no longer justified in deciding whether to engage or to flee, or in asking for a Cure spell, or making [I]any[/I] of the decisions that we are tasked with making on their behalf. The evidence is from every prior combat, where the hero could count and survive four or more meaningful impacts before falling. If the player is making the decision on an out-of-character level, and the character is forced to demonstrate bravery or determination to justify that, then you've excluded the possibility of playing a cautious or weak-willed character... in a game where we have a stat that correlates to bravery and determination and strength of will. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A case where the 'can try everything' dogma could be a problem
Top