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*Dungeons & Dragons
A case where the 'can try everything' dogma could be a problem
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<blockquote data-quote="The Crimson Binome" data-source="post: 6682923" data-attributes="member: 6775031"><p>Consensus on what the rules mean is not even part of the game; it's just an agreement about which game you're actually playing, to get everyone on the same page so that we can talk about the game in the same language. The actual game is about what happens <em>after</em> you all meet in a tavern.</p><p></p><p>If you treat HP as meta-game information, then it's out of character for a brave character to back away from a fight just because it has few HP remaining. Such characters are extremely prone to death. Likewise, a cowardly character would be disinclined to ever enter combat, because it's unaware of the reality that death is unlikely. Such characters are boring, because they never do anything risky. </p><p></p><p>The middle ground, where characters can observe the information and make decisions based on it, is a much more interesting way of playing.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6682923, member: 6775031"] Consensus on what the rules mean is not even part of the game; it's just an agreement about which game you're actually playing, to get everyone on the same page so that we can talk about the game in the same language. The actual game is about what happens [I]after[/I] you all meet in a tavern. If you treat HP as meta-game information, then it's out of character for a brave character to back away from a fight just because it has few HP remaining. Such characters are extremely prone to death. Likewise, a cowardly character would be disinclined to ever enter combat, because it's unaware of the reality that death is unlikely. Such characters are boring, because they never do anything risky. The middle ground, where characters can observe the information and make decisions based on it, is a much more interesting way of playing. [/QUOTE]
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A case where the 'can try everything' dogma could be a problem
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