Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A case where the 'can try everything' dogma could be a problem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6684627" data-attributes="member: 42582"><p>I definitely agree with this. I'd go so far as to say that, for a good RPGing experience it's incontrovertible!</p><p></p><p>Ditto.</p><p></p><p></p><p>I've grouped these two quotes together because they both raise the issue - What does it mean to play "in character"?</p><p></p><p>I don't think I agree that it is a spectrum between "method acting" and mere tokenism. And I know that I reject the idea that playing a character in an RPG is primarily about voice or mannerisms.</p><p></p><p>I think voice or mannerisms - what can more generally be called <em>colour</em> - becomes a focus when the players lack the capacity (due to overt rules, default play procedures, or whatever) to make any more significant impact on the fiction. But where players are able to actually impact the fiction, then in my experience the fictional events that result from those play choices are far more significant than whether or not the PC has distinctive mannerisms.</p><p></p><p>My view is expressed well in <a href="http://www.rpg.net/oracle/essays/itoolkit3.html" target="_blank">this quote</a> from Christopher Kubasik:</p><p></p><p style="margin-left: 20px">Characters drive the narrative of all stories. However, many people mistake <em>character </em>for <em>characterization</em>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Characterization is the look of a character, the description of his voice, the quirks of habit. Characterization creates the concrete detail of a character through the use of sensory detail and exposition. By "seeing" how a character looks, how he picks up his wine glass, by knowing he has a love of fine tobacco, the character becomes concrete to our imagination, even while remaining nothing more than black ink upon a white page.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">But a person thus described is not a <em>character</em>. A character must do.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Character is action. That's a rule of thumb for plays and movies, and is valid as well for roleplaying games . . . . This means that the best way to reveal your character is not through on an esoteric monologue about pipe and tobacco delivered by your character, but through your character's actions.</p><p></p><p>Here is a bit from pages 2 and 4 of Fate Core:</p><p></p><p style="margin-left: 20px">If you've never played a roleplaying game before, here's the basic idea: you and a bunch of friends get together to tell an interactive story about a group of character you make up. . . . If you're a player, your primary job is to take responsibility for portraying one of the protagonists of the game, which we call a <strong>player character</strong> . . . You make decisions for your character and describe to everyone else what your character says and does.</p><p></p><p>I think the emphasis on decisions is important. <em>Action</em> over <em>mannerisms</em>. (There is also no very significant contrast between this and the AD&D 2nd ed text, unless you give the words "pretend" and "appropriate" in that text some very specific meanings.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6684627, member: 42582"] I definitely agree with this. I'd go so far as to say that, for a good RPGing experience it's incontrovertible! Ditto. I've grouped these two quotes together because they both raise the issue - What does it mean to play "in character"? I don't think I agree that it is a spectrum between "method acting" and mere tokenism. And I know that I reject the idea that playing a character in an RPG is primarily about voice or mannerisms. I think voice or mannerisms - what can more generally be called [I]colour[/I] - becomes a focus when the players lack the capacity (due to overt rules, default play procedures, or whatever) to make any more significant impact on the fiction. But where players are able to actually impact the fiction, then in my experience the fictional events that result from those play choices are far more significant than whether or not the PC has distinctive mannerisms. My view is expressed well in [url=http://www.rpg.net/oracle/essays/itoolkit3.html]this quote[/url] from Christopher Kubasik: [indent]Characters drive the narrative of all stories. However, many people mistake [I]character [/I]for [I]characterization[/I]. Characterization is the look of a character, the description of his voice, the quirks of habit. Characterization creates the concrete detail of a character through the use of sensory detail and exposition. By "seeing" how a character looks, how he picks up his wine glass, by knowing he has a love of fine tobacco, the character becomes concrete to our imagination, even while remaining nothing more than black ink upon a white page. But a person thus described is not a [I]character[/I]. A character must do. Character is action. That's a rule of thumb for plays and movies, and is valid as well for roleplaying games . . . . This means that the best way to reveal your character is not through on an esoteric monologue about pipe and tobacco delivered by your character, but through your character's actions.[/indent] Here is a bit from pages 2 and 4 of Fate Core: [indent]If you've never played a roleplaying game before, here's the basic idea: you and a bunch of friends get together to tell an interactive story about a group of character you make up. . . . If you're a player, your primary job is to take responsibility for portraying one of the protagonists of the game, which we call a [B]player character[/B] . . . You make decisions for your character and describe to everyone else what your character says and does.[/indent] I think the emphasis on decisions is important. [I]Action[/I] over [I]mannerisms[/I]. (There is also no very significant contrast between this and the AD&D 2nd ed text, unless you give the words "pretend" and "appropriate" in that text some very specific meanings.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A case where the 'can try everything' dogma could be a problem
Top