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<blockquote data-quote="Quickleaf" data-source="post: 5782666" data-attributes="member: 20323"><p>I'm talking chases on foot, in the sky, thru the city, on rooftops, in the woods which evoke excitement and involve the PCs in making decisions which determine how they progress, and a way for the DM to introduce setbacks. Yes including breaking off from combat and sighting the quarry. Yes including risk vs reward options. I choose 30-60 minutes based on personal experience with how long exciting scenes seem to last in my games, and allow for a series of meaningful decisions to be made. YMMV.</p><p></p><p>In short the entire experience of running a compelling chase. Is that clear enough?</p><p></p><p></p><p>Of course there are. Since 4e skill challenges have come up, I don't find a "one size fits all" skill challenge mechanic satisfying. There are definitely times when it works, and definitely times when it does not. I'd include chases to lean more toward the latter than the former.</p><p></p><p></p><p>You mean a straight up Wilderness Survival skill check (or a couple checks)? Or do you mean more general exploration and survival rules?</p><p></p><p>You mean the 1e DMG? I'll have to reread that section since both you and [MENTION=66434]ExploderWizard[/MENTION] bring it up. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5782666, member: 20323"] I'm talking chases on foot, in the sky, thru the city, on rooftops, in the woods which evoke excitement and involve the PCs in making decisions which determine how they progress, and a way for the DM to introduce setbacks. Yes including breaking off from combat and sighting the quarry. Yes including risk vs reward options. I choose 30-60 minutes based on personal experience with how long exciting scenes seem to last in my games, and allow for a series of meaningful decisions to be made. YMMV. In short the entire experience of running a compelling chase. Is that clear enough? Of course there are. Since 4e skill challenges have come up, I don't find a "one size fits all" skill challenge mechanic satisfying. There are definitely times when it works, and definitely times when it does not. I'd include chases to lean more toward the latter than the former. You mean a straight up Wilderness Survival skill check (or a couple checks)? Or do you mean more general exploration and survival rules? You mean the 1e DMG? I'll have to reread that section since both you and [MENTION=66434]ExploderWizard[/MENTION] bring it up. B-) [/QUOTE]
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