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<blockquote data-quote="Warpiglet" data-source="post: 7507271" data-attributes="member: 6689161"><p>I have a stable of warlock characters (about 4). I also had a cleric but dropped him at level 5. I only have two active warlocks.</p><p></p><p>In one case, I have a dwarf warlock (mountain) with criminal background. My plan is to multiclass into rogue. This is what got me thinking.</p><p></p><p>No matter what, he will be fine in combat. OK armor, he will get some sneak attack. But he is a weird one. He is strength based (not hexblade, 'cause fiend = flavor! and hexblade was not invented yet). </p><p></p><p>I started looking at the character abilities and realized he is not optimized. He is going to use a shortsword when I get pact of the blade but his strength means he can shove and push and grapple. I plan to use hex to make success more likely here. With expertise, he can sneak and open locks. He can use Mask of Many faces to sneak and trick along with friends cantrip. If I go arcane trickster (likely given background and his arcana skill) he might even take a familiar along with mage hand. My point is this:</p><p></p><p>I was shocked at how much he can do. I like to think he will fight well enough when pressed but he can move the game. He has done fine so far of course but the addition of rogue might add some options. I don't think he will be dead weight even though I am blade pact with smaller weapons and no GWM or SS. Increasingly he will make things happen in game but there is no metric for this. And that is fine, its just deceptive.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7507271, member: 6689161"] I have a stable of warlock characters (about 4). I also had a cleric but dropped him at level 5. I only have two active warlocks. In one case, I have a dwarf warlock (mountain) with criminal background. My plan is to multiclass into rogue. This is what got me thinking. No matter what, he will be fine in combat. OK armor, he will get some sneak attack. But he is a weird one. He is strength based (not hexblade, 'cause fiend = flavor! and hexblade was not invented yet). I started looking at the character abilities and realized he is not optimized. He is going to use a shortsword when I get pact of the blade but his strength means he can shove and push and grapple. I plan to use hex to make success more likely here. With expertise, he can sneak and open locks. He can use Mask of Many faces to sneak and trick along with friends cantrip. If I go arcane trickster (likely given background and his arcana skill) he might even take a familiar along with mage hand. My point is this: I was shocked at how much he can do. I like to think he will fight well enough when pressed but he can move the game. He has done fine so far of course but the addition of rogue might add some options. I don't think he will be dead weight even though I am blade pact with smaller weapons and no GWM or SS. Increasingly he will make things happen in game but there is no metric for this. And that is fine, its just deceptive. [/QUOTE]
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