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<blockquote data-quote="Blue" data-source="post: 7508006" data-attributes="member: 20564"><p>Judge much? One group I played with was among the best roleplayers I knew, were very creative, and had spent so much time playing that system mastery was second nature and every character was well optimized both individually and with what helped the party much.</p><p></p><p>Or an alternate example - I recently joined an existing group, and I gave a lot of thought to what the group already had and what they didn't. Both not to step on someone's toes, but also to shore up any weaknesses in the party. I was considering roles in combat and non-combat and how best to fill them - and if the party had needed more strikers or more people to deal with hordes of foes, damage output would have been something I would have focused on. (As it was, I went bard. They had no real social characters, on outside a life cleric no one focusing on buffing/debuffing.)</p></blockquote><p></p>
[QUOTE="Blue, post: 7508006, member: 20564"] Judge much? One group I played with was among the best roleplayers I knew, were very creative, and had spent so much time playing that system mastery was second nature and every character was well optimized both individually and with what helped the party much. Or an alternate example - I recently joined an existing group, and I gave a lot of thought to what the group already had and what they didn't. Both not to step on someone's toes, but also to shore up any weaknesses in the party. I was considering roles in combat and non-combat and how best to fill them - and if the party had needed more strikers or more people to deal with hordes of foes, damage output would have been something I would have focused on. (As it was, I went bard. They had no real social characters, on outside a life cleric no one focusing on buffing/debuffing.) [/QUOTE]
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