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A Change of Pace...
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<blockquote data-quote="doctorbadwolf" data-source="post: 9086017" data-attributes="member: 6704184"><p>Have you looked at 13th Age? If you are cool with PF2 because it doesn’t leave all the work on your lap, 13A also does that, and it’s got some great design bits. </p><p></p><p>For sci-fi, check out the Star Wars 5e website and see if it fixes those issues for you. It’s not like you can’t make a 5e based game that does that heavy lifting. </p><p></p><p>Also there is a fully sci-fi 5e-based game that I’m pretty sure is more codified than standard 5e, but I can’t recall what it’s called. </p><p></p><p>But the cypher system might be a great fit. It’s simple in character creation, and prettty DM friendly. Old Gods of Appalachia is looking really cool and the Kickstarter is currently fulfilling so it will be available outside that soon. We just got the players guide and the core book in the mail, but I haven’t opened it bc my wife is at work and she’d be sad if I opened it without her. </p><p></p><p>Pbta and fitd games also give pretty well defined characters, and some of them do a good job of letting you beat up stuff and advance in an adventure. Even Monster of The Week can be played in a more “kill stuff” manner, just by making PCs a little hardier, and helping players pick the archetypes that will let them do so more effectively.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9086017, member: 6704184"] Have you looked at 13th Age? If you are cool with PF2 because it doesn’t leave all the work on your lap, 13A also does that, and it’s got some great design bits. For sci-fi, check out the Star Wars 5e website and see if it fixes those issues for you. It’s not like you can’t make a 5e based game that does that heavy lifting. Also there is a fully sci-fi 5e-based game that I’m pretty sure is more codified than standard 5e, but I can’t recall what it’s called. But the cypher system might be a great fit. It’s simple in character creation, and prettty DM friendly. Old Gods of Appalachia is looking really cool and the Kickstarter is currently fulfilling so it will be available outside that soon. We just got the players guide and the core book in the mail, but I haven’t opened it bc my wife is at work and she’d be sad if I opened it without her. Pbta and fitd games also give pretty well defined characters, and some of them do a good job of letting you beat up stuff and advance in an adventure. Even Monster of The Week can be played in a more “kill stuff” manner, just by making PCs a little hardier, and helping players pick the archetypes that will let them do so more effectively. [/QUOTE]
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