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A change of perspective: From DM to Player
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<blockquote data-quote="Rya.Reisender" data-source="post: 7106761" data-attributes="member: 6801585"><p>I don't hate anyone, I just don't want to be a player because of that.</p><p></p><p></p><p>Yes, only published adventures. But that's not an issue, if the DM recruits and says "I'm going to run XYZ" I instantly know what to expect and can easily filter out homebrew DMs. When it comes to rulings it's not so easy to tell on first look. I'd need to create a list of like 100 different situations and ask the DM how he would decide in each of them and only if all where answered correctly I could accept him, but that seems like a hassle for both me and him, so I never even tried.</p><p></p><p>As for the second question, there needs to be some room for improvisation, but at the very least, the adventure should lead through the places intended for the adventure and not go completely off-rail. For example deciding some DC for an action not listed in the adventure is perfectly fine. But the group being all like "We don't like dungeon crawling, let's open a shop in town instead" would be a bit too much deviation. Note that this is absolutely theoretical as I never experienced a group derailing a campaign to this extend ever. My groups always stick to the adventure path even though they might to things in unexpected order. Of course it's also a little bit my job as the DM to give them the right pointers so they know how to follow the adventure path without feeling railroaded.</p><p></p><p>I guess that's another reason I find it hard to be a player. I put in a lot of effort into DMing and when I noticed a DM does not put enough effort in or just isn't skilled enough for doing a good job as DM, then it's super hard for me to accept him as DM.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=2011" target="_blank">KarinsDad</a></u></strong></em></p><p>For me, when I play a game, I want to play the game as intended by the designers. When I play a board game, I want to play that game by the official rules. If one player was like "Hey, let's play this game, but let's change this and that rule, it's more fun.", I wouldn't want to play it anymore. Same for me with DMs that go against official rules in D&D.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7106761, member: 6801585"] I don't hate anyone, I just don't want to be a player because of that. Yes, only published adventures. But that's not an issue, if the DM recruits and says "I'm going to run XYZ" I instantly know what to expect and can easily filter out homebrew DMs. When it comes to rulings it's not so easy to tell on first look. I'd need to create a list of like 100 different situations and ask the DM how he would decide in each of them and only if all where answered correctly I could accept him, but that seems like a hassle for both me and him, so I never even tried. As for the second question, there needs to be some room for improvisation, but at the very least, the adventure should lead through the places intended for the adventure and not go completely off-rail. For example deciding some DC for an action not listed in the adventure is perfectly fine. But the group being all like "We don't like dungeon crawling, let's open a shop in town instead" would be a bit too much deviation. Note that this is absolutely theoretical as I never experienced a group derailing a campaign to this extend ever. My groups always stick to the adventure path even though they might to things in unexpected order. Of course it's also a little bit my job as the DM to give them the right pointers so they know how to follow the adventure path without feeling railroaded. I guess that's another reason I find it hard to be a player. I put in a lot of effort into DMing and when I noticed a DM does not put enough effort in or just isn't skilled enough for doing a good job as DM, then it's super hard for me to accept him as DM. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=2011"]KarinsDad[/URL][/U][/B][/I] For me, when I play a game, I want to play the game as intended by the designers. When I play a board game, I want to play that game by the official rules. If one player was like "Hey, let's play this game, but let's change this and that rule, it's more fun.", I wouldn't want to play it anymore. Same for me with DMs that go against official rules in D&D. [/QUOTE]
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