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*Dungeons & Dragons
A change that improves half-feats
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<blockquote data-quote="DEFCON 1" data-source="post: 8332978" data-attributes="member: 7006"><p>This hits upon something that I've always found to be rather uninspiring about feats... which is a lot of them are giving abilities that merely <em>changes</em> how a specific class plays but doesn't actually make them any better. At least not compared to other options freely available that don't cost an ASI/feat slot.</p><p></p><p>What wizard is going to take Lightly Armored? It gives them something that they can already acquire multiple different ways. They can take a subclass to get the same thing, and they get that earlier. They can multiclass for a one level poach and get not only the same thing, but a whole bunch of other abilities alongside it. Or, they can just do what all normal wizards do and use Mage Armor and get just the same AC out of the deal. So what does the feat actually do? It just changes the fluff of this wizard's defenses from being magical force to actual metal. Yeah. Great. Wonderful reason to lose +2 to their INT. That's something their DM should have already handwaved and allowed in the first place because it means nothing mechanically.</p><p></p><p>It'd be like making a feat that allows a Rogue to make Sneak Attacks with non-finesse Simple weapons. What exactly are you gaining from a feat like that? Your damage doesn't change... all the new weapons you can SA with do the exact same damage as the ones you already can SA with... you just now get to say you can Sneak Attack with a club or a handaxe. A complete waste that would be merely added so that dwarven rogue players could play to their archetype via the "rules". But it's useless. Feats should never be used to grant merely changes to the fluff. It's never worth it.</p><p></p><p>For my money... feats should always grant new abilities that classes can't already acquire through normal gameplay means. Especially if those means are via subclasses, because those show up 1 to 3 levels earlier than your first attempt at getting the feat, which means your fluff desires to make your character your own have come online that much earlier.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8332978, member: 7006"] This hits upon something that I've always found to be rather uninspiring about feats... which is a lot of them are giving abilities that merely [I]changes[/I] how a specific class plays but doesn't actually make them any better. At least not compared to other options freely available that don't cost an ASI/feat slot. What wizard is going to take Lightly Armored? It gives them something that they can already acquire multiple different ways. They can take a subclass to get the same thing, and they get that earlier. They can multiclass for a one level poach and get not only the same thing, but a whole bunch of other abilities alongside it. Or, they can just do what all normal wizards do and use Mage Armor and get just the same AC out of the deal. So what does the feat actually do? It just changes the fluff of this wizard's defenses from being magical force to actual metal. Yeah. Great. Wonderful reason to lose +2 to their INT. That's something their DM should have already handwaved and allowed in the first place because it means nothing mechanically. It'd be like making a feat that allows a Rogue to make Sneak Attacks with non-finesse Simple weapons. What exactly are you gaining from a feat like that? Your damage doesn't change... all the new weapons you can SA with do the exact same damage as the ones you already can SA with... you just now get to say you can Sneak Attack with a club or a handaxe. A complete waste that would be merely added so that dwarven rogue players could play to their archetype via the "rules". But it's useless. Feats should never be used to grant merely changes to the fluff. It's never worth it. For my money... feats should always grant new abilities that classes can't already acquire through normal gameplay means. Especially if those means are via subclasses, because those show up 1 to 3 levels earlier than your first attempt at getting the feat, which means your fluff desires to make your character your own have come online that much earlier. [/QUOTE]
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A change that improves half-feats
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