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*Dungeons & Dragons
A change that improves half-feats
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<blockquote data-quote="Yaarel" data-source="post: 8333032" data-attributes="member: 58172"><p>Regarding skills.</p><p></p><p>Investigation is weird because of its redundancy with Perception, and Nature is weird because of its redundancy with Survival.</p><p></p><p>Ideally. I would get rid of Perception. In order to "perceive" something they would have to use a skill that is relevant to know what to look for. To "perceive" someone hiding, they would use Stealth, because they would know about how to hide and how to avoid detection.</p><p></p><p>Without Perception, Investigation becomes valuable to combine research and intuition (1½).</p><p></p><p>Deception works better as Intelligence, not Charisma. Coming up with a plausible lie is quite difficult, and one must know what one is talking about, especially if under scrutiny.</p><p></p><p>I would (and do) combine Athletics and Acrobatics into a single skill called Athletics (worth 2) that uses Strength for balance.</p><p></p><p>I would (and do) combine Nature and Survival, and Medicine, into a single skill called Nature (1½). I use nature to handle alchemy and poison as well.</p><p></p><p>I would (and do) fold Insight into Persuasion (1½), using Charisma for social skills and emotional intelligence including empathy. Persuasion also handles Animal Handling.</p><p></p><p>I am still playing around with Intimidation and still dont know how I feel about. The argument that this should be part of Persuasion make sense to me. And if so, Intimidation might work for strictly physical intimidation, in the sense of looking dangerous. On the other hand, if Persuasion plays on needs and Intimidation plays on fears, that does work too.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8333032, member: 58172"] Regarding skills. Investigation is weird because of its redundancy with Perception, and Nature is weird because of its redundancy with Survival. Ideally. I would get rid of Perception. In order to "perceive" something they would have to use a skill that is relevant to know what to look for. To "perceive" someone hiding, they would use Stealth, because they would know about how to hide and how to avoid detection. Without Perception, Investigation becomes valuable to combine research and intuition (1½). Deception works better as Intelligence, not Charisma. Coming up with a plausible lie is quite difficult, and one must know what one is talking about, especially if under scrutiny. I would (and do) combine Athletics and Acrobatics into a single skill called Athletics (worth 2) that uses Strength for balance. I would (and do) combine Nature and Survival, and Medicine, into a single skill called Nature (1½). I use nature to handle alchemy and poison as well. I would (and do) fold Insight into Persuasion (1½), using Charisma for social skills and emotional intelligence including empathy. Persuasion also handles Animal Handling. I am still playing around with Intimidation and still dont know how I feel about. The argument that this should be part of Persuasion make sense to me. And if so, Intimidation might work for strictly physical intimidation, in the sense of looking dangerous. On the other hand, if Persuasion plays on needs and Intimidation plays on fears, that does work too. [/QUOTE]
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A change that improves half-feats
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