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A change that improves half-feats
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8333071" data-attributes="member: 6871653"><p>I agree mostly with your changes.</p><p></p><p>In my games this is the list of skills:</p><p></p><p><strong>Str</strong>: Athletic, Intimidation, Ride, Craft (create using demanding work)</p><p></p><p><strong>Con</strong>: Concentration, Survival</p><p>- Con mod is used for saving throws and Healing rate (added to each instance of healing received). Con score determine the starting HP of a character at level 0 hp (at 1st level and each following level, you add 1 roll of your HD, without the Con mod).</p><p></p><p><strong>Dex: </strong>Deft hands (thieves' tools, calligraphy, precision crafting), stealth</p><p></p><p><strong>Int</strong>: Search (investigation, spot), Riddle (bluff/disguise/puzzle/cryptography, ciphers, battlefield maneuvers etc), Culture X (act as language proficiency and etiquette/lore about a specific culture), History.</p><p></p><p><strong>Wis</strong>: Religion Lore, Nature Lore, Arcana Lore</p><p>- Lores were moved to wisdom in order to mix the knowledge of those things AND their wise, concrete application in the real world, making them more about practical knowledges than theoretical ones (which would be intelligence).</p><p></p><p><strong>Cha: </strong>Empathy (Insight, Persuasion, works with animals too), Performance (arts/music instruments), Gamble, Leadership.</p><p></p><p>Being proficient with a tools gives you advantage when making a skill check using that specific tool.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8333071, member: 6871653"] I agree mostly with your changes. In my games this is the list of skills: [B]Str[/B]: Athletic, Intimidation, Ride, Craft (create using demanding work) [B]Con[/B]: Concentration, Survival - Con mod is used for saving throws and Healing rate (added to each instance of healing received). Con score determine the starting HP of a character at level 0 hp (at 1st level and each following level, you add 1 roll of your HD, without the Con mod). [B]Dex: [/B]Deft hands (thieves' tools, calligraphy, precision crafting), stealth [B]Int[/B]: Search (investigation, spot), Riddle (bluff/disguise/puzzle/cryptography, ciphers, battlefield maneuvers etc), Culture X (act as language proficiency and etiquette/lore about a specific culture), History. [B]Wis[/B]: Religion Lore, Nature Lore, Arcana Lore - Lores were moved to wisdom in order to mix the knowledge of those things AND their wise, concrete application in the real world, making them more about practical knowledges than theoretical ones (which would be intelligence). [B]Cha: [/B]Empathy (Insight, Persuasion, works with animals too), Performance (arts/music instruments), Gamble, Leadership. Being proficient with a tools gives you advantage when making a skill check using that specific tool. [/QUOTE]
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A change that improves half-feats
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