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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Change to Power Attack
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<blockquote data-quote="BRP2" data-source="post: 3302789" data-attributes="member: 47499"><p>No offense Airwalkrr, but you are not making a lot of sense. Obviously you are not seeing your own problem. Just ban everything, every- other-thing, or everything but one thing about Power Attack that isn't in PHB. It is really that simple.</p><p></p><p>If Critical Hits + Power Attack is your problem: don't multiply Power Attack damage. Simple really and kind of make sense. You can just consider Power Attacking "sacrificing accuracy for critical damage" so stacking it with a critical damage multiplier wouldn't make sense.</p><p></p><p>Another point I have is that you are pretty much slapping anyone who wants to play a straightforward melee in the face. Let me tell you, Power Attack or not, mages are stronger. If your problem is that mages don't have the endurance of melee, why not make their endurance stronger using varient rules that allows them to constantly recover spells throughout the day(I know there is one like that in UA). This way you don't take an already handicapped playing style(when compared to sneak attack-ers and reality-altering spell casters) and break both their arms too.</p><p></p><p>My final point: size doesn't make sense. The strength gained by size is represented by the stat named strength. So if you were to use a non-size based Power Attack(-3 for 1d6, multiply by 1.5 if 2-handed) you can limit the amount of times one get this bonus by their STR mod(originally BAB might be a good idea so players with high-strength are not too strong in the beginning). Someone with STR18(+4) could drop Attack-12 for 4d6 added to their damage. If thats too steep, make it -2 for each additional time it is applied(+4 would mean Attack-9 for 4d6 which is very nice). Basically, turn it into a parallel of Sneak Attack.</p></blockquote><p></p>
[QUOTE="BRP2, post: 3302789, member: 47499"] No offense Airwalkrr, but you are not making a lot of sense. Obviously you are not seeing your own problem. Just ban everything, every- other-thing, or everything but one thing about Power Attack that isn't in PHB. It is really that simple. If Critical Hits + Power Attack is your problem: don't multiply Power Attack damage. Simple really and kind of make sense. You can just consider Power Attacking "sacrificing accuracy for critical damage" so stacking it with a critical damage multiplier wouldn't make sense. Another point I have is that you are pretty much slapping anyone who wants to play a straightforward melee in the face. Let me tell you, Power Attack or not, mages are stronger. If your problem is that mages don't have the endurance of melee, why not make their endurance stronger using varient rules that allows them to constantly recover spells throughout the day(I know there is one like that in UA). This way you don't take an already handicapped playing style(when compared to sneak attack-ers and reality-altering spell casters) and break both their arms too. My final point: size doesn't make sense. The strength gained by size is represented by the stat named strength. So if you were to use a non-size based Power Attack(-3 for 1d6, multiply by 1.5 if 2-handed) you can limit the amount of times one get this bonus by their STR mod(originally BAB might be a good idea so players with high-strength are not too strong in the beginning). Someone with STR18(+4) could drop Attack-12 for 4d6 added to their damage. If thats too steep, make it -2 for each additional time it is applied(+4 would mean Attack-9 for 4d6 which is very nice). Basically, turn it into a parallel of Sneak Attack. [/QUOTE]
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A Change to Power Attack
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