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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Change to Power Attack
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<blockquote data-quote="Harm" data-source="post: 3302877" data-attributes="member: 49173"><p>Thats your opinion. It's wrong, and you're welcome to keep it. I'm pretty sure no one else wants it.</p><p> </p><p></p><p> </p><p> Couple times a day? Odd, you just stated the complete opposite above, that mages are the damage dealers. Any wizard or cleric of a level who can only hit 50 damage "a couple times a day" has dedicated the majority of their spellbook to non-damageing spells.</p><p> </p><p> The at least 5% for killing a monster is more of an at most unless you're feeding your party underleveled monsters. Most mobs hit 14+ fort saves fast, or are immune to crits, or are played by a GM that makes them more than drooling idiots and has them buff themelves. </p><p></p><p> Additionally you can use the varient from DMGpg27 for larger mobs and massive damage, or simply toss it out because it's a stupid holdover from the previous edition that makes no sense at higher levels. For a first level wizard 4 points of damage is massive, for a 20th level fighter, 50 isn't.</p><p></p><p></p><p> </p><p> And need I remind you that I already answered that above and said if you don't like the synergy, don't allow it. Hell, don't allow any of the money-making-power-up-cheesy-<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> stuff that isn't in PHB or DMG and all of your problems would dissapear and the game would be better.</p><p> </p><p> Speaking of a couple times per day however, thats about as often as Leap Attack/Shock Trooper could even be used unless you're having seriously odd fights. Also by doing a charge you're not doing a full attack action and those additional 1-5 hits could be doing more.</p></blockquote><p></p>
[QUOTE="Harm, post: 3302877, member: 49173"] Thats your opinion. It's wrong, and you're welcome to keep it. I'm pretty sure no one else wants it. Couple times a day? Odd, you just stated the complete opposite above, that mages are the damage dealers. Any wizard or cleric of a level who can only hit 50 damage "a couple times a day" has dedicated the majority of their spellbook to non-damageing spells. The at least 5% for killing a monster is more of an at most unless you're feeding your party underleveled monsters. Most mobs hit 14+ fort saves fast, or are immune to crits, or are played by a GM that makes them more than drooling idiots and has them buff themelves. Additionally you can use the varient from DMGpg27 for larger mobs and massive damage, or simply toss it out because it's a stupid holdover from the previous edition that makes no sense at higher levels. For a first level wizard 4 points of damage is massive, for a 20th level fighter, 50 isn't. And need I remind you that I already answered that above and said if you don't like the synergy, don't allow it. Hell, don't allow any of the money-making-power-up-cheesy-:):):):):):):):) stuff that isn't in PHB or DMG and all of your problems would dissapear and the game would be better. Speaking of a couple times per day however, thats about as often as Leap Attack/Shock Trooper could even be used unless you're having seriously odd fights. Also by doing a charge you're not doing a full attack action and those additional 1-5 hits could be doing more. [/QUOTE]
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A Change to Power Attack
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