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*Pathfinder & Starfinder
A Change to Power Attack
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<blockquote data-quote="airwalkrr" data-source="post: 3305694" data-attributes="member: 12460"><p>Yes, it happens regularly. There is a player in Living Greyhawk who began to hit 50+ damage with alarming consistency at around 6th level. I will try to approximate his build as best I can.</p><p></p><p>Half-Orc Bbn2/Ftr4</p><p>Str 18 (+2 gauntlets for 20, stat boost for 21, rage for 25)</p><p>Weapon Focus (greatsword)</p><p>Power Attack</p><p>Weapon Specialization (greatsword)</p><p>Improved Bull Rush</p><p>Shock Trooper</p><p>Improved Initiative</p><p></p><p>Atk with <em>+1 greatsword</em> while raging/charging +17 (Str +7, BAB +6, +2 chrg, WF +1, mag +1) for 2d6+13 dmg (weap 2d6, Str+10, WS +2, mag +1)</p><p></p><p>He had a good initiative score so he usually went early enough in the round to act before a bad guy. If he threw everything he had into PA, he got +12 to dmg. He usually used heedless charge to maximal benefit as well. So his attack bonus remained +17 while his dmg rocketted to 2d6+25. Still not in the 50+ damage range, but consider that at level 6, with +17 to hit, almost any critical threat will be confirmed, and any critical hit is 50+ damage. So he would get a critical hit a little less than once every 10 swings. Since he had enough hit points to soak up plenty of attacks of opportunity before he went down, he would simply charge a nearby opponent if the first one didn't fall merely to maximize his damage (he didn't think his second swing was as much worth it with the -5). Given that the typical LG adventure lasts four hours and involves three battles, he got critical hits during most adventures.</p><p></p><p>But that is not the worst problem. Oh no. Consider case B, the halfling outrider, another player I know of in LG. Now I am only guessing at the build since I have never seen his character sheet, although he has explained to me how it works, and in my thought excercises it checks out. The PrC isn't necessary, but that is the way he wanted to do it (small size for defensive bonus, halfling for save bonus, etc.).</p><p></p><p>Halfling Ftr6, note this was before he became a halfling outrider</p><p>Str 14 (+2 gauntlets, +1 stat boost for 17)</p><p>Weapon Focus (lance)</p><p>Power Attack</p><p>Weapon Specialization (lance)</p><p>Mounted Combat</p><p>Ride-By Attack</p><p>Spirited Charge</p><p>Mounted Archery</p><p></p><p>Atk with <em>+1 lance</em> while charging +14 (Str +3, BAB +6, +2 chrg, WF +1, mag +1, size +1) for 1d8+7 dmg (weap 1d8, Str+4, WS +2, mag +1)</p><p></p><p>He would frequently Power Attack for low numbers at this level. Let us say for the sake of argument he did -4 for +8 dmg. Now our friend the halfling was not hitting as often with a +10 to hit, but when he did, it was for a whopping 3d8+45 (triple damage spirited charge with lance), usually well over 50 pts without even a critical hit! (And you can imagine how obscene critcal hits were, rare though they be.) Because of Ride-By Attack he could do this almost every round without the AoO our barbarian friend constantly suffered. And because he was mounted on a medium creature (riding dog), he could traverse almost any terrain any other medium PC could.</p><p></p><p>The clever thing about this 6th level build is that it is perfectly core! The Spirited Charge and Lance are not really the problem though. It's that pesky +6 to +36 from PA, which has the potential to more than double the already impressive amount of damage <em>on average</em>. 3.0 PA allowed this at +18, which was still potent, but not quite to the reliable 50+ damage yet.</p><p></p><p>And there are other builds, but I think two examples clearly demonstrates my point.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3305694, member: 12460"] Yes, it happens regularly. There is a player in Living Greyhawk who began to hit 50+ damage with alarming consistency at around 6th level. I will try to approximate his build as best I can. Half-Orc Bbn2/Ftr4 Str 18 (+2 gauntlets for 20, stat boost for 21, rage for 25) Weapon Focus (greatsword) Power Attack Weapon Specialization (greatsword) Improved Bull Rush Shock Trooper Improved Initiative Atk with [I]+1 greatsword[/I] while raging/charging +17 (Str +7, BAB +6, +2 chrg, WF +1, mag +1) for 2d6+13 dmg (weap 2d6, Str+10, WS +2, mag +1) He had a good initiative score so he usually went early enough in the round to act before a bad guy. If he threw everything he had into PA, he got +12 to dmg. He usually used heedless charge to maximal benefit as well. So his attack bonus remained +17 while his dmg rocketted to 2d6+25. Still not in the 50+ damage range, but consider that at level 6, with +17 to hit, almost any critical threat will be confirmed, and any critical hit is 50+ damage. So he would get a critical hit a little less than once every 10 swings. Since he had enough hit points to soak up plenty of attacks of opportunity before he went down, he would simply charge a nearby opponent if the first one didn't fall merely to maximize his damage (he didn't think his second swing was as much worth it with the -5). Given that the typical LG adventure lasts four hours and involves three battles, he got critical hits during most adventures. But that is not the worst problem. Oh no. Consider case B, the halfling outrider, another player I know of in LG. Now I am only guessing at the build since I have never seen his character sheet, although he has explained to me how it works, and in my thought excercises it checks out. The PrC isn't necessary, but that is the way he wanted to do it (small size for defensive bonus, halfling for save bonus, etc.). Halfling Ftr6, note this was before he became a halfling outrider Str 14 (+2 gauntlets, +1 stat boost for 17) Weapon Focus (lance) Power Attack Weapon Specialization (lance) Mounted Combat Ride-By Attack Spirited Charge Mounted Archery Atk with [I]+1 lance[/I] while charging +14 (Str +3, BAB +6, +2 chrg, WF +1, mag +1, size +1) for 1d8+7 dmg (weap 1d8, Str+4, WS +2, mag +1) He would frequently Power Attack for low numbers at this level. Let us say for the sake of argument he did -4 for +8 dmg. Now our friend the halfling was not hitting as often with a +10 to hit, but when he did, it was for a whopping 3d8+45 (triple damage spirited charge with lance), usually well over 50 pts without even a critical hit! (And you can imagine how obscene critcal hits were, rare though they be.) Because of Ride-By Attack he could do this almost every round without the AoO our barbarian friend constantly suffered. And because he was mounted on a medium creature (riding dog), he could traverse almost any terrain any other medium PC could. The clever thing about this 6th level build is that it is perfectly core! The Spirited Charge and Lance are not really the problem though. It's that pesky +6 to +36 from PA, which has the potential to more than double the already impressive amount of damage [i]on average[/i]. 3.0 PA allowed this at +18, which was still potent, but not quite to the reliable 50+ damage yet. And there are other builds, but I think two examples clearly demonstrates my point. [/QUOTE]
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