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General Tabletop Discussion
*Pathfinder & Starfinder
A Change to Power Attack
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<blockquote data-quote="Harm" data-source="post: 3306281" data-attributes="member: 49173"><p>Can only rage once per day.</p><p></p><p></p><p></p><p> Because your opponents are too weak and have low dex.</p><p> Because your opponents are gimped and don't have improved inititive.</p><p> Because your opponents are punching bags and stand around waiting to be attacked instead of sneaking up on the party.</p><p> </p><p></p><p> </p><p> Um... excuse me? How about you get a GM that uses appropriate level NPCs then? You've just admitted that the NPCs are feeble punching bags who have no chance of defeating the PCs no matter how stupid they are because they simply don't do reasonable damage. Any PC who lowers their AC AND gives the opponents lots of free attacks AND runs away from the cleric every round should DIE EVERY SINGLE ENCOUNTER. If they aren't, you GM is a goof.</p><p> </p><p></p><p> </p><p> First off, you can't charge someone that has moved up beside you to flank you along with their buddies and taken advantage of the fact that you have no AC since you converted it all with charge and Shock Trooper. The GM needs to stop playing the NPCs as if they're drooling idiots. That barbarian doing that tactic would be dead before the third round of combat by any compatent GM.</p><p></p><p> Second you have a problem with 1 critical hit happeneing most play sessions? Um? Why exactly? Mages who have been made into a one-trick-pony like the barbarian can easily do similar damage at least once per game day. Do it at range... without taking attacks of opportunity and probably have a higher AC too. On multiple targets a 6th level wizard can open with a 36+3d6 fireball, potentially 54 damage to all targets in a 20ft radius. Yeah... go go barbarian.</p><p> </p><p> Your examples have done the exact opposite. You've shown there is no problem with power attack. You have however amply displayed that there are a few huge problems with your campaign.</p></blockquote><p></p>
[QUOTE="Harm, post: 3306281, member: 49173"] Can only rage once per day. Because your opponents are too weak and have low dex. Because your opponents are gimped and don't have improved inititive. Because your opponents are punching bags and stand around waiting to be attacked instead of sneaking up on the party. Um... excuse me? How about you get a GM that uses appropriate level NPCs then? You've just admitted that the NPCs are feeble punching bags who have no chance of defeating the PCs no matter how stupid they are because they simply don't do reasonable damage. Any PC who lowers their AC AND gives the opponents lots of free attacks AND runs away from the cleric every round should DIE EVERY SINGLE ENCOUNTER. If they aren't, you GM is a goof. First off, you can't charge someone that has moved up beside you to flank you along with their buddies and taken advantage of the fact that you have no AC since you converted it all with charge and Shock Trooper. The GM needs to stop playing the NPCs as if they're drooling idiots. That barbarian doing that tactic would be dead before the third round of combat by any compatent GM. Second you have a problem with 1 critical hit happeneing most play sessions? Um? Why exactly? Mages who have been made into a one-trick-pony like the barbarian can easily do similar damage at least once per game day. Do it at range... without taking attacks of opportunity and probably have a higher AC too. On multiple targets a 6th level wizard can open with a 36+3d6 fireball, potentially 54 damage to all targets in a 20ft radius. Yeah... go go barbarian. Your examples have done the exact opposite. You've shown there is no problem with power attack. You have however amply displayed that there are a few huge problems with your campaign. [/QUOTE]
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