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A "character driven" FR campaign RG.
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<blockquote data-quote="zevon" data-source="post: 2751258" data-attributes="member: 10800"><p>Phineralthus Flickwort (human)</p><p><strong>Class</strong>- Rogue 4, Fighter, 1 (always has at least twice as many rogue levels as fighter)</p><p><strong>Alignment</strong>- Chaotic Good</p><p><strong>HP</strong>- 6+5+5+5+10(con bonus)= 39</p><p></p><p><strong>Point Buy</strong>- 34 (+2 for background, +2 for phobias, foods, etc)</p><p><strong>Str</strong>- 10</p><p><strong>Dex</strong>- 18*lvl 4 bonus point applied</p><p><strong>Con</strong>- 14</p><p><strong>Int</strong>- 11</p><p><strong>Wis</strong>- 12</p><p><strong>Cha</strong>-14</p><p></p><p><strong>AC</strong>- 17 (base 10, armor 3, dex modifier 4). Touch- 14, flatfooted 13.</p><p><strong>Intiative</strong>- 8 (+4 dex mod, +4 improved initiative)</p><p></p><p><strong>Fort</strong>- 5 (Base 3, Ability 2)</p><p><strong>Ref</strong>- 8 (Base 4, Ability 4)</p><p><strong>Will</strong>- 2 (Base 1, Ability 1)</p><p></p><p><strong>Languages</strong>- Common, Dwarven</p><p></p><p><strong>Class Abilities</strong>- Sneak Attack 2d6, Trap Finding, Trap Sense +1, Evasion, Uncanny Dodge.</p><p></p><p><strong>Equipment</strong>- Masterwork Longbow (375 gp), Masterwork Punching Dagger (302 gp), Masterwork Hide Armor (165 gp), Boots of Elvenkind (2500 gp), Cloak of Elvenkind (2500 gp), Mastework Thieves Tools (100), Disguise Kit (50 gp), Climber's Kit (80), 50ft Silk Rope (10 gp) Arrows (100, 5 gp), Potion of Invisibility (300 gp), Potion of Reduce Person (250 gp), PPotion of Cure Light Wounds x3 (150gp). </p><p></p><p><strong>Feats</strong>- Armor Profeciency (light, medium, heavy), Shield Profeciency SWP, HWP, Weapon Focus (longbow), Point Blank Shot, Rapid Shot, Improved Initiative,</p><p></p><p><strong>Skills*</strong>- Open Lock 7+4= 11, Bluff 7+2= 9, Hide 7+4= 11, Move Silently 7+4= 11, Sense Motive 5+1= 6, Spot 4+1= 5, Slieght of Hand 4+4= 8, Intimidate 4+2= 6, Escape Artist 5+5= 9, Climb 5, Use Rope 4+4= 8, Tumble 4+4= 8.</p><p></p><p>*first + is ability modifier, 2nd is synergy bonus</p><p></p><p></p><p><strong>Background:</strong></p><p></p><p>The son of self-proclaimed Sembian nobles, 'Phin' (he really dislikes Phineralthus) was forcibly removed from the family manor at age 18, when his father caught him pinching gold from the family vault and distributing it to un-wed mothers (Some locals speculated it was palimony). The father, terrified that his boy might one day besmirch the family name, immediately dismissed him from the household. And much to the father's surprise, Phin turned and walked out of the house without so much as a flinch, muttering something about "a phony and barmy, old codger." His father, not missing a beat, hollered after him, "Dwarf loving, burglarizing ingrate!" To which Phin blushed furiously, though no one knew why as he never showed any shame in his thieving before.</p><p></p><p>Phin later fell in with a group of rogues in town who were more well known for their drinking and wenching than burglary and guile. After a while however, Phin took over leadership of the gang (known as the Farnsworth Fangs), in hopes of embarressing his father (whom, as a half-witted, false noble, was none to popular anyhow). </p><p></p><p>After a few successful raids (mostly on his fathers household, procuring a slew of masterwork quality items bearing the Flickwort family crest [Then had alterering them to bear the mark of the Fangs], which he justified, muttering something about "inheritance" and "...squandering it like he did the Baron's money) Phin's face and heritage became too well known by the local authorityes and he gladly skipped town, hoping escape his father's bumbling, narcissistic reputation. Earning his keep by winning an occasional archery contest (or buying the winner drinks and then robbing him blind, as it were) has kept him living comfortably, if not lavishly.</p><p></p><p>The Fangs are part of his past, but Phin holds a soft spot for them as he credits them for escaping his father's (whom he hasn't had contact with in some time) house and he is still well known and respected inside their growing ranks. As far as Phin knows his tail is clear (though he's hardly checked for all the boozing and womanizing) but he sometimes gets a bit jumpy when the authorities are around. Paranoia being a natural after effect of nicking enough gold to earn the ire of a few angry merchants. More rumours than sherrif's posses haunt Phins footsteps these days including (but not limited to) tales of an estranged Dwarven lover, several illegitimate children (a half-dwarf some say!) follow him wherever he goes. Phin's habit of humming romantic tunes and passion for women who dance have even cause some to speculate that he harbors a secret desire to follow the Bardic path! Even, if only to woo more dancing (dwarven?) women.</p><p></p><p>Phin's clipped accent and insufferable avarice, make him instantly recognizable to anyone from his hometown, where his story has become somewhat of an urban legend. This is much to his chagrin as he fears discovery of his lineage and being associated (or even held accountable) for his father's incompetance.</p></blockquote><p></p>
[QUOTE="zevon, post: 2751258, member: 10800"] Phineralthus Flickwort (human) [B]Class[/B]- Rogue 4, Fighter, 1 (always has at least twice as many rogue levels as fighter) [B]Alignment[/B]- Chaotic Good [B]HP[/B]- 6+5+5+5+10(con bonus)= 39 [B]Point Buy[/B]- 34 (+2 for background, +2 for phobias, foods, etc) [B]Str[/B]- 10 [B]Dex[/B]- 18*lvl 4 bonus point applied [B]Con[/B]- 14 [B]Int[/B]- 11 [B]Wis[/B]- 12 [B]Cha[/B]-14 [B]AC[/B]- 17 (base 10, armor 3, dex modifier 4). Touch- 14, flatfooted 13. [B]Intiative[/B]- 8 (+4 dex mod, +4 improved initiative) [B]Fort[/B]- 5 (Base 3, Ability 2) [B]Ref[/B]- 8 (Base 4, Ability 4) [B]Will[/B]- 2 (Base 1, Ability 1) [B]Languages[/B]- Common, Dwarven [B]Class Abilities[/B]- Sneak Attack 2d6, Trap Finding, Trap Sense +1, Evasion, Uncanny Dodge. [B]Equipment[/B]- Masterwork Longbow (375 gp), Masterwork Punching Dagger (302 gp), Masterwork Hide Armor (165 gp), Boots of Elvenkind (2500 gp), Cloak of Elvenkind (2500 gp), Mastework Thieves Tools (100), Disguise Kit (50 gp), Climber's Kit (80), 50ft Silk Rope (10 gp) Arrows (100, 5 gp), Potion of Invisibility (300 gp), Potion of Reduce Person (250 gp), PPotion of Cure Light Wounds x3 (150gp). [B]Feats[/B]- Armor Profeciency (light, medium, heavy), Shield Profeciency SWP, HWP, Weapon Focus (longbow), Point Blank Shot, Rapid Shot, Improved Initiative, [B]Skills*[/B]- Open Lock 7+4= 11, Bluff 7+2= 9, Hide 7+4= 11, Move Silently 7+4= 11, Sense Motive 5+1= 6, Spot 4+1= 5, Slieght of Hand 4+4= 8, Intimidate 4+2= 6, Escape Artist 5+5= 9, Climb 5, Use Rope 4+4= 8, Tumble 4+4= 8. *first + is ability modifier, 2nd is synergy bonus [B]Background:[/B] The son of self-proclaimed Sembian nobles, 'Phin' (he really dislikes Phineralthus) was forcibly removed from the family manor at age 18, when his father caught him pinching gold from the family vault and distributing it to un-wed mothers (Some locals speculated it was palimony). The father, terrified that his boy might one day besmirch the family name, immediately dismissed him from the household. And much to the father's surprise, Phin turned and walked out of the house without so much as a flinch, muttering something about "a phony and barmy, old codger." His father, not missing a beat, hollered after him, "Dwarf loving, burglarizing ingrate!" To which Phin blushed furiously, though no one knew why as he never showed any shame in his thieving before. Phin later fell in with a group of rogues in town who were more well known for their drinking and wenching than burglary and guile. After a while however, Phin took over leadership of the gang (known as the Farnsworth Fangs), in hopes of embarressing his father (whom, as a half-witted, false noble, was none to popular anyhow). After a few successful raids (mostly on his fathers household, procuring a slew of masterwork quality items bearing the Flickwort family crest [Then had alterering them to bear the mark of the Fangs], which he justified, muttering something about "inheritance" and "...squandering it like he did the Baron's money) Phin's face and heritage became too well known by the local authorityes and he gladly skipped town, hoping escape his father's bumbling, narcissistic reputation. Earning his keep by winning an occasional archery contest (or buying the winner drinks and then robbing him blind, as it were) has kept him living comfortably, if not lavishly. The Fangs are part of his past, but Phin holds a soft spot for them as he credits them for escaping his father's (whom he hasn't had contact with in some time) house and he is still well known and respected inside their growing ranks. As far as Phin knows his tail is clear (though he's hardly checked for all the boozing and womanizing) but he sometimes gets a bit jumpy when the authorities are around. Paranoia being a natural after effect of nicking enough gold to earn the ire of a few angry merchants. More rumours than sherrif's posses haunt Phins footsteps these days including (but not limited to) tales of an estranged Dwarven lover, several illegitimate children (a half-dwarf some say!) follow him wherever he goes. Phin's habit of humming romantic tunes and passion for women who dance have even cause some to speculate that he harbors a secret desire to follow the Bardic path! Even, if only to woo more dancing (dwarven?) women. Phin's clipped accent and insufferable avarice, make him instantly recognizable to anyone from his hometown, where his story has become somewhat of an urban legend. This is much to his chagrin as he fears discovery of his lineage and being associated (or even held accountable) for his father's incompetance. [/QUOTE]
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