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General Tabletop Discussion
*Dungeons & Dragons
A character in free fall, falls how many feets by turn?
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<blockquote data-quote="jodyjohnson" data-source="post: 6503344" data-attributes="member: 5590"><p>I think how this is treated in game should be subject to how the individual table comes down on some of the fundamental and frequently hotly debated positions about the role of the rules.</p><p></p><p>For our games which lean toward genre-simulation and heroic action - we roll damage, compare to hit point total, and then declare result. If damage is greater than HP then the long fall occurred - character is injured and dying. If not, the character caught a branch or leg, or did some other genre appropriate thing to prevent a literal fatal fall. (For falls over say 30')</p><p></p><p>I believe this is consistent with the default quick healing rules plus Lingering Wounds from the DMG.</p><p></p><p>Players who come down differently on Genre Sim vs. World Sim or Meat vs. Mojo or Gritty vs. Heroic would likely resolve it differently.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6503344, member: 5590"] I think how this is treated in game should be subject to how the individual table comes down on some of the fundamental and frequently hotly debated positions about the role of the rules. For our games which lean toward genre-simulation and heroic action - we roll damage, compare to hit point total, and then declare result. If damage is greater than HP then the long fall occurred - character is injured and dying. If not, the character caught a branch or leg, or did some other genre appropriate thing to prevent a literal fatal fall. (For falls over say 30') I believe this is consistent with the default quick healing rules plus Lingering Wounds from the DMG. Players who come down differently on Genre Sim vs. World Sim or Meat vs. Mojo or Gritty vs. Heroic would likely resolve it differently. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
A character in free fall, falls how many feets by turn?
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