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A Character That Absorbs and/or Nullifies Magic?
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<blockquote data-quote="ZeshinX" data-source="post: 8022661" data-attributes="member: 6793656"><p>That could certainly work, and not at all an exploration I'd reject. My preference though is a more class-directed approach (i.e. a subclass or variety of subclasses).</p><p></p><p>A variety of subclass options does run the risk of saturation and/or removing the inherent "rare and mysterious" nature I'd go with for an option of this type. The Mage Slayer feat makes sense for what it is, since magic and its practitioners are quite plentiful (in D&D), and a "fighting style or technique(s)" would (I think) naturally develop to offer some tactical advantage for those unable or incapable to deal with it on equal terms....culminating in said feat.</p><p></p><p>I think a singular approach would probably make the most sense (if wanting to keep with the "rare and mysterious" feel to it). The idea of a faction or multiple options is still attractive, but for very specific points in time. For example, I (almost exclusively) run my games in the Forgotten Realms. Usually at whatever the fictional current year is. However, I could see a historical faction that rose up during the domination of the Empire of Netheril that would spend a great deal of effort in training to specifically combat spellcasters/magic (probably among a group or culture suffering greatly at the hands of Netheril). Once Netheril collapsed, I'm sure the tradition would continue for a while, but eventually membership would dwindle as no particularly comparable danger took Netheril's place (or at least, not one within threatening proximity to said group/culture), rendering the need for such single-minded focus unnecessary. Whatever contemporary option offered would be little more than a dim echo of what once was....a few scattered teachings passed on from master to apprentice type thing.</p><p></p><p>So it kinda fits both what you suggest, but it's also (to me at least) compelling to develop a subclass option to give it a bit more oomph as I roundaboutly suggest...but then, here comes the narrow focus conundrum I mentioned a few posts ago. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ZeshinX, post: 8022661, member: 6793656"] That could certainly work, and not at all an exploration I'd reject. My preference though is a more class-directed approach (i.e. a subclass or variety of subclasses). A variety of subclass options does run the risk of saturation and/or removing the inherent "rare and mysterious" nature I'd go with for an option of this type. The Mage Slayer feat makes sense for what it is, since magic and its practitioners are quite plentiful (in D&D), and a "fighting style or technique(s)" would (I think) naturally develop to offer some tactical advantage for those unable or incapable to deal with it on equal terms....culminating in said feat. I think a singular approach would probably make the most sense (if wanting to keep with the "rare and mysterious" feel to it). The idea of a faction or multiple options is still attractive, but for very specific points in time. For example, I (almost exclusively) run my games in the Forgotten Realms. Usually at whatever the fictional current year is. However, I could see a historical faction that rose up during the domination of the Empire of Netheril that would spend a great deal of effort in training to specifically combat spellcasters/magic (probably among a group or culture suffering greatly at the hands of Netheril). Once Netheril collapsed, I'm sure the tradition would continue for a while, but eventually membership would dwindle as no particularly comparable danger took Netheril's place (or at least, not one within threatening proximity to said group/culture), rendering the need for such single-minded focus unnecessary. Whatever contemporary option offered would be little more than a dim echo of what once was....a few scattered teachings passed on from master to apprentice type thing. So it kinda fits both what you suggest, but it's also (to me at least) compelling to develop a subclass option to give it a bit more oomph as I roundaboutly suggest...but then, here comes the narrow focus conundrum I mentioned a few posts ago. ;) [/QUOTE]
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