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General Tabletop Discussion
*Dungeons & Dragons
A Character That Absorbs and/or Nullifies Magic?
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<blockquote data-quote="GreyLord" data-source="post: 8022685" data-attributes="member: 4348"><p>Yes, it does, which in turn seemed to be a very Greenwood take on Energy control.</p><p></p><p>For those who do not know what these are, I'll provide a short (biased from my viewpoint) explanation.</p><p></p><p>In AD&D and 2e there was something known as Psionics. Psionics in 1e were not necessarily given by any class, or automatically able to be gained. You rolled for them and could have a surgery to improve your chances of having them, but they were not necessarily easily to come by.</p><p></p><p>Even if you had them, at times your abilities with them were random.</p><p></p><p>One of these abilities was known as Energy Control. Initially, you could absorb so many spell levels and you did not take any damage or suffer from the effects of spells targeting you.</p><p></p><p>One version that emerged, but not as well known, was where Energy Control not only let you absorb spells, but you could also re-emit them as a blast doing 1d6 per spell level of the spells you absorbed.</p><p></p><p>This idea transferred even more solidly into an idea that Greenwood introduced in a novel called Spellfire and put into the realms in various rulebooks. This basically allowed one to absorb magic and then shoot it back at people in the form of spellfire.</p><p></p><p>This idea was not completely continued in 3e unless you were in the realms, but the idea of someone who could absorb spells was put into a defined class called the Spell thief. Otherwise, it was pretty overpowered.</p><p></p><p>I would think one way to adapt it to 5e would be to use the Spellthief of 3.5 and reintroduce it with 5e mechanics.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8022685, member: 4348"] Yes, it does, which in turn seemed to be a very Greenwood take on Energy control. For those who do not know what these are, I'll provide a short (biased from my viewpoint) explanation. In AD&D and 2e there was something known as Psionics. Psionics in 1e were not necessarily given by any class, or automatically able to be gained. You rolled for them and could have a surgery to improve your chances of having them, but they were not necessarily easily to come by. Even if you had them, at times your abilities with them were random. One of these abilities was known as Energy Control. Initially, you could absorb so many spell levels and you did not take any damage or suffer from the effects of spells targeting you. One version that emerged, but not as well known, was where Energy Control not only let you absorb spells, but you could also re-emit them as a blast doing 1d6 per spell level of the spells you absorbed. This idea transferred even more solidly into an idea that Greenwood introduced in a novel called Spellfire and put into the realms in various rulebooks. This basically allowed one to absorb magic and then shoot it back at people in the form of spellfire. This idea was not completely continued in 3e unless you were in the realms, but the idea of someone who could absorb spells was put into a defined class called the Spell thief. Otherwise, it was pretty overpowered. I would think one way to adapt it to 5e would be to use the Spellthief of 3.5 and reintroduce it with 5e mechanics. [/QUOTE]
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