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*Dungeons & Dragons
A Chart of D&D Campaign Worlds (v 3.0)
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<blockquote data-quote="Mercurius" data-source="post: 8626911" data-attributes="member: 59082"><p>Funny stuff. Yeah, I wasn't a fan of Baxa either - especially compared to Brom, who while a bit "colder" than I prefer, had an incredible style and technique.</p><p></p><p>I erred towards calling Birthright a "major setting" because it had a lot of material published for it, but also because it takes up significant real estate in the hivemind of long-term players. Plus, it filled a distinct niche. But I do think there's some disconnect between us old farts and what we envision WotC might or might not do based upon our memory and nostalgia, and what they're actually likely to do. Still, if I'm WotC I'm looking a lot at the huge wealth of material published during 2E in particular, and considering all options. I doubt they'd simply adapt Birthright as-is to 5E, but the kingdom building element could be part of future products, perhaps after 2024.</p><p></p><p>This has also got me thinking that Planescape-as-Planescape is less likely than some reformulation of Sigil and the Outlands as a planar hub. They might even incorporate factions, but I could see them re-working it towards a more contemporary aesthetic. I kind of see Planescape as, among other things, TSR's answer to White Wolf. Now obviously it wasn't full goth or overly dark, but it had "White Wolfian" tones - the factions, the Lady of Pain, some aesthetic elements. Maybe a bit of Mage meets Changeling, in a planar venue. Some of that might work in today's context, but I think it more likely that they overhaul it with today's audience in mind.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8626911, member: 59082"] Funny stuff. Yeah, I wasn't a fan of Baxa either - especially compared to Brom, who while a bit "colder" than I prefer, had an incredible style and technique. I erred towards calling Birthright a "major setting" because it had a lot of material published for it, but also because it takes up significant real estate in the hivemind of long-term players. Plus, it filled a distinct niche. But I do think there's some disconnect between us old farts and what we envision WotC might or might not do based upon our memory and nostalgia, and what they're actually likely to do. Still, if I'm WotC I'm looking a lot at the huge wealth of material published during 2E in particular, and considering all options. I doubt they'd simply adapt Birthright as-is to 5E, but the kingdom building element could be part of future products, perhaps after 2024. This has also got me thinking that Planescape-as-Planescape is less likely than some reformulation of Sigil and the Outlands as a planar hub. They might even incorporate factions, but I could see them re-working it towards a more contemporary aesthetic. I kind of see Planescape as, among other things, TSR's answer to White Wolf. Now obviously it wasn't full goth or overly dark, but it had "White Wolfian" tones - the factions, the Lady of Pain, some aesthetic elements. Maybe a bit of Mage meets Changeling, in a planar venue. Some of that might work in today's context, but I think it more likely that they overhaul it with today's audience in mind. [/QUOTE]
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